I would have to agree with
@Salsuero to a degree. After so long of such an “imbalance” it would be detrimental to those that have not reaped its benefits, while allowing those that have a huge advantage (stockpiles of fps from Arc Bonuses).
I do see what you are saying
@qaccy but I think the damage has been done and it would only hurt the playerbase as a whole if this was altered now. Can you imagine the uproar and mass exodus is players because of such an extreme change 2 years after its release? (I checked the logs, FE and it’s GBs we’re release on Nov 2, 2015)
I honestly think changing it now would do more harm than good. The damage has been done. All we can do now is ask that such a powerful feature be examined more thoroughly in the future so as not to make such drastic impacts on the overall game.
I’ll say it again, it is possible this is what the devs wanted, to see a massive shift in how the game is played so that it is easier for players to take their GBs to astronomical levels. The “end game” seems stale without something more to focus on, and having the Arc has allowed more players to advance their GBs well beyond anywhere they could have dreamed of in the time allotted. I understand this game is not a race and is meant to play over a long period of time, but without the Arc wouldn’t the “end game” get boring fast? I could imagine more players leaving the game with not much else to do besides gathering FPs from leveling GBs using the Arc boost to further boost their own GBs well beyond where they could have before, and using other players with Arcs to assist in the leveling process.
If there ever was to be a “nerf” to Arc, I think anything more than a 15% drop at level 80 would do more harm than good. This would still allow players to monetize the boost, but not be extremely overpowered as qaccy has so eloquently described it.
To better outline what I’m suggesting would be the following:
Levels 1-10 — Remain unchanged
Levels 11-39 — Keep the 1% increase each level gain
Levels 40-58 — Change progression to 0.5%
Levels 59-180 — Change progression to 0.25%
With this it would mean:
Level 39 — 60%
Level 40 — 60.5% (Currently 61%)
Level 58 — 69.5% (Currently 79%)
Level 59 — 69.75%
Level 60 — 70% (Currently 80%
Level 80 — 75% (Currently 90%)
Level 140 — 90% (Currently 96%)
Level 180 — 100%
Level 181 — 100.1%
(Assuming the gains to the current Arc never changes again after the change from .5% to .1%, Level 180 would be where the current form and my proposed change would meet. I feel like the rewards to cost ratio beyond level 140 are already extremely unproportional so would stand to reason that a .25% progression would be fine until the current model and proposed model would meet, and then change over to the .1% progression rate from then on)
I would say this to be a fair proposal to a massive shift in the Arcs dynamics. It would still allow for gains and profits on the 30-70 range on most GBs, but the owners would have to offer up more of their own FPs to allow for such a profit to occur. If players wished to have the old Bonus they would be forced to advance their Current Arcs to a point where they still find it profitable.
Any objections? I think both
@qaccy and
@Salsuero could both agree this change would offer a balance and agreement on both sides of the table.