Good grief at least someone is responding with an actual answer besides "play Elvenar." ....To everyone else, the problem with the "play Elvenar" argument is it has nothing to do with FoE.
The "play Elvenar" response comes in because this topic has been discussed at length so many times that there is a dedicated thread titled, "Help, I am being plundered!" and members are tired of seeing this pop up time after time. Repeated complaint, repeated answer.
forge synonyms:
hammer out, beat into shape
There is also the fact that I have no problem with plundering and would rather play on a plunderable world in the first place. The question is what would make Inno more profits. Inno loses customers due to plundering. Try to look at this from a perspective that's not wearing the plunder or anti-plunder glasses.
I like the PVP aspect (although we are fighting a computer, I know). I like the threat against my city, it makes me a better player and more involved in the game to look after my collectables. It adds another "X factor" which makes it fun. I would lose interest in a game without this element
which is why I don't play city building games. They would lose other like minded players if plundering were removed.
Simply put:
You: they lose profits from players who don't like plundering
Me: they will lose profits from players who like plundering if this feature is removed
The profit issue is a stretch on either side with no concrete research other than your or my personal view. (someone else might have this information?)