Tell us how long have you been working for Inno. I'm guessing you work in the finance dept. Certainly not in human resources, talking to people in this manner.
I don't work for Inno at all. I'm just a player on the board just like every other person who has posted any comment here on this thread. You will not receive communication from Inno on this thread, or in any other manner. Quite frankly, I doubt any actual Inno employee will even read any of the comments in this thread. So, any comments are mine and mine alone. I'm just realistic in my position, which unfortunately for you, I believe matches Inno's position, because after all, Inno exists in the real world, not in the fantasy world of your making.
To think that somehow even as a regular diamond buyer, you are owed a forever price lock is not only ludicrous, but selfish. Yes, we all have our own needs, spending habits, and priorities, but maybe think beyond the end of your own nose?
Inno's employees deserve regular pay increases just like we expect from our own employers. Inno's owners and investors deserve a profit for their investments and ownership, especially for building such a wildly successful company. Kudos to them. They should be handsomely rewarded for building one of the finest companies in the F2P space. Such businesses should not only be rewarded for good work, but they should also be encouraged and enabled to make new investments, into new areas, to grow even bigger, and even better.
This all requires money, lots of money. To get all that lots of money to do all those good a noble things, Inno needs to monetize their existing investments. What does it mean to monetize? It means to turn your play time into money. Cold hard cash to fuel growth, reward their investors, their owners, and their fine, hard working, talented employees. This then benefits all of their families, all the charities they support, all the companies and those companies employees and families, whose products they buy, whose stores they shop, whose restaurants they dine. This free exchange of capital affects not only their local communities, but all spots they visit and buy as well. This is called an economy.
That's how a FREE economy works. I make something you want, I put a price on it, you freely choose to pay for it, or not. Once you and a couple of million other people decide to pay the price I charge for my cool, awesome thing and actually buy it, I have all the money I need to keep the whole thing going for the benefit of everyone involved, their families, and their communities. Oh yeah, and once in a while, I'll need to adjust my pricing, because my costs and structures have changed. Then as the consumer, you are FREE to continue to spend, adjust your spending, or not spend at all.
And for the owners and investors, well hopefully, once everyone else gets paid, including the Gubmint long before they do, there's still enough left over to fulfill their own dreams for their own families. You know, all those real things, in the real world, that real people, really love and really care about. Real people with real lives and real expenses, just like you and me.
But no, you want what you want, who cares about anyone else's need. You know, like REALLY care. Selfish. Just plain selfish. Selfish, selfish, selfish.
As I've said, I don't speak for Inno, I can only speak for me, but if my customer buying my product is so selfish that they get pissy when I need to turn their fun into real money to buy real things for real people ... well ... then ... Bye Felicia.
I understand though, when the rubber meets the road, that spot where the real work gets done, where it really affects you ... you know, like, the pocketbook ... so it can really impact others ... Hashtags are easier, because hashtags don't affect you (or anyone else). Not where it counts, not where it matters. Not where it impacts real people with real lives that need impacting.
It is far, far easier to signal virtue, than to really be ... virtuous. #LivingWage. Sad. So, so sad.