K--O
Member
GvG has been broken for some time. Having to be on at reset, defenses not keeping up w/ offensive bonuses, and ghost guilds who can do dirty work for next to no cost are just a couple issues. I'm willing to give this new approach a try. With that in mind here are some items for consideration.
There needs to be a fairness around the clock. Everything resetting at the same time of day severely restricts the ability to compete fairly. Not sure how best to do it but find a way to not reward guilds who can have big numbers of people on at the same time over guilds who may have players on at various times throughout a 24 hour period.
"Negotiation" needs to be a "chance" and not a "guarantee" so it needs to work like GE negotiations and not sector negotiations.
Negotiations needs to balanced and equal to fighting. To do this I think fighting needs to lose the "auto battle" and the "auto complete" during Guild Battlegrounds. This not only evens the negotiation and the fighting as one will not be significantly faster than the other but it also equals a "smart" fighter against someone who just has massive attack bonuses.
Currently in GvG there are alliances and enemies. Either this needs to be taken into account in some fashion as to who is pitted against whom or, more probable, the Guild Battleground needs to go across worlds and not internal w/i a given world.
Not directly related to this new feature but you need to revise how Guild Ranking is determined to make it more indicative of all aspects of the game (Guild Battlegrounds, GE, City size, Advancement of players through the ages, balance of a guild across ages, GB sizes/levels/quantity, Medals, Treasury, etc).
Just a few thoughts on how to make this the most beneficial for all.
There needs to be a fairness around the clock. Everything resetting at the same time of day severely restricts the ability to compete fairly. Not sure how best to do it but find a way to not reward guilds who can have big numbers of people on at the same time over guilds who may have players on at various times throughout a 24 hour period.
"Negotiation" needs to be a "chance" and not a "guarantee" so it needs to work like GE negotiations and not sector negotiations.
Negotiations needs to balanced and equal to fighting. To do this I think fighting needs to lose the "auto battle" and the "auto complete" during Guild Battlegrounds. This not only evens the negotiation and the fighting as one will not be significantly faster than the other but it also equals a "smart" fighter against someone who just has massive attack bonuses.
Currently in GvG there are alliances and enemies. Either this needs to be taken into account in some fashion as to who is pitted against whom or, more probable, the Guild Battleground needs to go across worlds and not internal w/i a given world.
Not directly related to this new feature but you need to revise how Guild Ranking is determined to make it more indicative of all aspects of the game (Guild Battlegrounds, GE, City size, Advancement of players through the ages, balance of a guild across ages, GB sizes/levels/quantity, Medals, Treasury, etc).
Just a few thoughts on how to make this the most beneficial for all.