Not sure the logic on penalizing people that didn't want to complete the settlement time suck by swapping around the rewards (I've been using it as a 32 hour cycled quest for 25 points, as I'm sure many others were doing) , but now all you've done is completely killed my interest in it.
You rewarded me fairly for the time I invested in cycling the settlement quests, but no longer....so I guess thanks for cutting down on my play time going forward?
How are you being penalized? You were using it in a way Inno never intended for it to be used and you know that as well as every other player exploiting the exploit. Sorry that killing your abuse of settlements killed your use of settlements, but your interest stays the same. Sorry that killing your abuse of settlements killed your use of settlements, but your interest stays the same.
You say yourself you didn't want to complete them. The only reason you touched them at all was for the FP exploit. Inno never intended that. You may have felt you were being fairly compensated, but Inno felt it was over compensation and fixed it so the Viking settlement can no longer be exploited in a way never intended.
Now that the exploit is gone, you're back to not touching them, same place you were before settlements ever appeared.Settlements are now just like everything else optional in the game, if you want the rewards from them, you have to actually do them. Again, how have you been penalized?
Agree 100% here. I had my whole guild plus anyone in the Open Arc Program doing the first 5 quests of the Viking Settlement to pick up the additional 25FP every 32 hours, but no more. I play on beta and have been trying to figure out the best way to still use the settlement with the swap of prizes. With the change, it is now not worth it as it takes too much time and unless you can be on all the time, too much effort to be around on time with work and family.
So this change will cause 2 groups to no longer use the settlement because I know the members were not using it beforehand either.
So your guild members can no longer exploit the exploit. If you're now telling them to abandon settlements completely as 'not worth it,' you're giving bad advice. You should to at least share the stats of the upgraded Yggdrasil Tree and encourage those who have the time, to complete the 15 settlements required to earn the
most powerful building in the game.
Now if you're getting hung up on the fragment issue without understanding that to get the most powerful building in the game, it doesn't matter how long it takes to complete those 15 settlements, just that you complete those 15 settlements.
Don't lead your guild down the wrong path because you don't have the time or don't understand how settlements work. No guild benefits from players with under performing cities or ill informed leaders.
Just another INNO way of screwing people over who dont want to do the settlement thing but would use the Viking settlement for the FP gain alone! This game is getting to the point of being a freakin circus!
Nope. Just removing your ability to profit from not doing them. You want to profit from settlements you now need to actually do settlements. If you don't want to do them, don't do them. No different than the day before the Vikings arrived or any other optional part of the game.
Meanwhile, in less than 24 hours, I'll have a fully upgraded Yggdrasil Tree, 2 fully upgraded Runestones, and 3 Emissaries adding 13 FPs, 22 goods, and 34% of attack boost, plus assorted coins, medals and always needed supplies to my city, EVERY DAY.
Plus, each run through gave me 35 FPs along the way to completion.
The best part? This is my 15th run. When I'm done in less than 24 hours, I'll never have to touch the Vikings ever again. Think of it. Just like you, I won't be playing the Viking settlement thingy anymore, but I'll still be getting all that stuff every singe day. We've both been 'playing' settlements since the day they arrived, both having inevested a lot of time to do them. Let me ask you, who made better use of that time?