I dunno about you, but I'm kind of getting tired of drowning in FP. I'd like to see more innovation that moves the game away from where it currently is in this regard.
Even if one is not drowning in FP, innovation would be nice.
%boost to coins produced in settlements
%boost to chance of 4x goods in settlement
Units produced and/or healed faster
Boost to continental map scouting speed
Random reward (ie, wishing well reward from town hall)
Attacker A and/or D boost
Defender A and/or D boost
Small (1-5%) boost to recurring quests a la CF.
Tavern coins or cost to use reduction
I can go on.... to an extent it seems like they want powercreep (fp in this game) and keep adding to it. It seems like giving other things that people might want would be good.
Personally, I would love to see if the emissary slots had limits to force change in style. IE, only one FP emissary allowed active in however many open emissary slots you have. Three single fp emissaries would become a council and it would become a 2 fp slot. This would force a reason to want more of them and have a way to actually make the duplicates more useful, especially for non-fp slots. What is the point of creating all these emissaris if really only 6 of them have value.