I've had strings of bad luck and strings of good luck. I haven't been keeping track, but I think they balance out for me, in both my worlds.
That said... Inno, here's some feedback: I think it'd help make the Tournament part of the event more satisfying, if there were some sort of indication of how well our team did, instead of a binary win/lose indicator. You probably use a random number generator behind the scenes, so maybe have some sort of graphic that displays how well the team performed? Like, if we had a 63% chance to win, show us whether the RNG came up at 1 or 24 or 64 or 89 or whatever. Maybe with a few animations, or at least a moving bar, which we can watch to see if it goes far enough to break the threshold.
Also, please let us know how many league points we get for each of the match-ups, beforehand. You don't have to tell us the details of how you calculate the points for each match-up, but please just give us the numbers. That would help make us feel like we're making a meaningful choice to take a known risk to get a known reward, which would in turn make us feel more satisfied. Right now, I can pick from three choices, but I don't know why I should prefer one to another.
Great feedback post bcs I have been tracking too. Now, if you like to get involved with the mechanics of it, the above feedback would help tell you when to rematch. So, baseball time. Lets say you went up against the best team in the league, was it 5-4 L, 3-2 L OR 26-2 L and 13-5 L (they brought in some AAA players, nothing wrong with your car...lol). That would save you tickets. It wouldn't tell you what you did wrong, but why go 3 more matches and get more than swept in the series (assume 5 in a row, 7 game series), even hockey players wont play game 5.
To the mechanism. if you click right away, it is not RNG, it is you, not manipulating the percents (RPS-rock/paper/scissors), no fault of the designer. But, If you get 26% and can change it to 30%, hard, and 42% and can change it to 49%, medium, you have 2 choices bcs those choices are not good.
1) use the free shuffle, get one every 24 hr...use it first
2) go easy match
But, I have found that you can get the hard to 45% and medium, hold your hats, to 68%.
Here is the RPS part. move players in and out. DO NOT worry about the player level, that is a smoke screen. It will affect your points but it is a range. Winning is more important then 49 vs 51. If you don't win, you get the goose egg. The % win matters but look at RPS too. I have thought about this part, who starts is my first question, Do I put out or the opponent? Makes a difference in RPS. Also in real RPS, the first one to put out, the other has it ready at his back. So, usually, RPS was done with 2 people, from what I remember doing. Rule #1, no cheating....which brings me to the RNG. Seems like an RPS/RNG cheater. But this one seems a bit, let's say, skewed, good math word.
Easy match reminds me of carnival, when no one was around. You would click that hammer just to cycle. Only use it if you you need to shuffle medium and hard ie bad match ups for both. This is more complex. I agree with those that don't want complex. I think giving that Hippo kit in Amateur League, means do something. Do nothing, well, take up a Hobby, bcs that will be the league you place.
I agree with casual players, too complex. I do not agree with players that say..."give it to me". This part is new and extra, my players have 100+FP just by clicking. I think if you just click-a-bit, you will get better results. If you like puzzles, it is a good one.