I think most people are not comprehending what is different about this event. The mini game requires you to think your way to success rather than buy your way with tools and/or event currency.
Anyone who's been stuck on boards where the only thing worthwhile was locked at the bottom of the board knows that there is no "thinking" your way out of that, you either use tools to unblock the jam, or you move on to the next board.I think most people are not comprehending what is different about this event. The mini game requires you to think your way to success rather than buy your way with tools and/or event currency.
I wasn't talking about buying your way with Diamonds or real currency, I was talking about using event currency to progress. Which in this game is secondary to thinking ahead. And of course there is a bit of luck, but not as much as most events.I think you are wrong. Buying your way to success is always possible.
Thinking your way to success is only a part of it. There still is a luck part involved.
While it is true that when you're stuck, you're stuck, that is less of an issue in this event. The reason is because the best strategy is to maximize every board, but not to stress over what you can't get. And that is because the time and steady income of tickets means that steadily using tickets to play more boards (and not letting the ticket bar get full so they stop accumulating) is more important than getting every Paw you see.Anyone who's been stuck on boards where the only thing worthwhile was locked at the bottom of the board knows that there is no "thinking" your way out of that, you either use tools to unblock the jam, or you move on to the next board.
I picked the right strategy to this event before it started, and have followed through on that strategy, but if I wasn't willing to spend diamonds when stuck on a board with enough paw prints to make it worthwhile to use them, I would have been screwed by bad luck. I think and take the time to look as many moves ahead as is possible, but luck (or diamond use) will always be an element of every event, no matter how skilled a person likes to see themselves.
I agree. Have always loved special events…until this one! Worst.mini game.ever.I hate this event. The building is nice, but I’ve never liked Candy Crush.
I wish FOE would create its own gameplay instead of copying old games.
But the more I play it, the better I get at it. Am easily on track to have a completely upgraded building and possibly an have extra upgrade.
The price on tools is ridiculous... this looks like a diamond mining event ...... Between this and St Patrick's event well not a happy camperPositive feedback: I like that there is a new event rather than just a repeat of an old one. I like that the daily prize swap option is back, hopefully as a mainstay in future events as well.
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Negative feedback: The mini-game does not seem properly balanced, as the ability to buy tools is extremely limited/the cost is exorbitant based on the amount of coins we actually obtain through the event.
If the surprise box mechanic must stay (I really wish it wouldn't), please add a tool-tip/description of what is contained in the box (at a minimum, time-restricted to when it becomes usable at the start of the next event, if you don't want it visible prior to then); as it stands now, if you don't hunt down the information on the internet somewhere, you can't tell what is in the box - and that only works if you open the box before you have multiples waiting to be opened.
Alternatively; if you don't want people to know what is in a given surprise box until it is opened, fine . . . but at least apply a name/icon to each individual box that is indicative of the event during which it could first be opened.
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Middling feedback: Some people feel like they must horde game-play tokens in a given event until there is a good daily prize that they like (not me). That hampers them if they don't keep getting the free ticket refills to play the game as many times as possible throughout the event. I can see both sides of the argument for a ticket refill timer having a cap (i.e. you only get them free as long as there is room, and then too bad for you if you aren't using them), but I am reticent to accept that the desire to get people to play every day outweighs the ability to acquire all of the possible tickets.