I presume the 'eliminate' landing zones means that the whole map would be open to be attacked by anyone not already on the map. It would pretty much eliminate positioning on the maps.
Making all sectors landing zone and eliminating positions is a poorly thought-out idea. At that point, it would simply become a game of burning up everyone's resources and making holding completely unsustainable.
Guilds should be rewarded for securing premium positions on maps, just like any other combat game. Changing up the landing zone so that certain areas of the map cannot be blocked off (AA in particular) would be a huge benefit to the game.
Something more dynamic like a moving landing spot would be more balanced while still rewarding guilds for securing premium strategic real estate.. Sort of like a "Drop zone" type of deal where somewhere that's not normally a landing zone would open up to be landed for several hours during a random time of day.
1) it would give off-hours players something meaningful to do since the current state of GVG is 95% around recalc.
2) it would create a way for small guilds or less dominant guilds to break into dominant guild's holdings (while)
3) Still rewarding and incentivizing guilds to have optimal positioning/real estate.
4) it would make using alts/ghost guilds to block access points significantly less effective.
5) it would force guilds to secure/fill inland sectors that are usually just left empty since they aren't likely to be attacked.
It's really a "minor" change that would completely tweak the entire balance/strategy/dynamics of gvg.
ALL guilds have PC players that can be available at a certain time daily? If you want to argue that GvG is good for the game, at least bring up a salient point.
If Inno wants to cling to GvG the same way Boomers cling to flip phones, fine. But giving GvG any weight to guild rankings is mind blowing stupidity. How can there be any fairness in a ranking system which a significant percentage is derived from requiring players to have certain equipment and specific daily availability? Imagine a mobile based game that only worked on Android phones at 11pm EST and made that an integral part of team ranking, and you have basically the same scenario as what we have in GvG.
Having said that, I only play on PC. I've tried GvG and frankly find watching grass grow to be more exciting. So yeah, I'm not a fan on any level.
You play on US14. That is one of the the most dead GVG servers in the entire US region. US26 is a bit better, but still not even in the top half of GVG servers. Your experience with GVG has been understandably boring.
There are plenty of games where hardware is a limiting factor to competitive ranking.. Imagine trying to do any competitive gaming like FPS or Real time strategy type games on 200+ms ping. Or only getting 10 frames per second. All Esport games have hardware entry point where you cannot be competitive unless you're at least at a certain level.
And tournaments are scheduled at a specific time of day. GBG is 24/7. Imagine a game where you can lose ranking because you weren't awake at 4AM to play. That seems equally if not more unreasonable to me.
Simple enough to pick up a cheap chrome book and play on wifi or a mobile hotspot. $100 isn't expensive for hardware, that's plenty for gvg. For guilds/players that care about being #1 - they'll do it. Forge does not offer reward incentives for being #1, so that limits the the number and type of players interested in fighting for #1.