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Do combat buffs from your city apply to units in QI?
Do GB/Event Building effects apply at all to QI?
Other than scoring points, do Guilds actually combat each other in QI? Is the INO AI the only combat opponent?
Answers to these questions will determine my continued contributions ($) to INNO.
The you tube video explaining the end of GvG was clear about thw need for change.
We can only hope that QI provides the same level of social interaction.
Again, I'm still confused.
So each venue has the Buffs applied unique to the venue?
In my boost view it should only showe the authorized buffs for that Venue.
I am confused by the four different categories for ATK/DEF Buffs.
There is an Attacker label for use against GVG (until Monday) On your Continent ? IN PVP ? NO? When Plundering? Do ALL BUFF providers count? (The list implies they do)
There is a GbG label but do only the listed "buff ups" work...
The BETA Teaser presented many unexplained (indecipherable?) elements.
It would be useful and supportive if INNO spent some time (on BETA and each server) before the release of QIGR describing/explaining what features outside the elimination of the GVG Map will be modified or eliminated...
1. What units/ages are used in GRQI?
2. What happens to units in your inventory after GVG closed?
3. Will the close of GVG allow for time to recover resources?
4. Do Guild members participate separately and together in QIGR?
5. What rewards are available from QIGR?
6. Is there competition...