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Will wrap this debate up:
You just said:
"Since there is no time basis other than locked/unlocked, time is proven to be an independent and irrelevent variable. It doesn't matter if the sector unlocks after 5 minutes, 10 minutes, 30 minutes, 78 minutes, or 4 hours. They unlock when they unlock...
OK just to shorten this up and for the fun of debate.
You've stated in your simulations:
"I'm sorry to say that shortening the lock time will have no effect on GBG other than to require players to be online in GBG more" and that You "used 8 equal guilds, only three of which really matter in...
Well I don't have GBG simulator, but I can tell you if you input "all" of the "variables" you will see the outcome is much different, To start there are 5 other Guilds not being accounted for. You can't leave out negotiating , the current "fort Knox" lock out design will be penetrable into the...
Not possible would be my argument (but a test would need to be done), as all you need to do is disrupt one of the sectors a guild needs for SC support as a Guild needs X amount of support for 0% attrition, since you can not defend or retake a sector you own then A the competition takes it , B...
A few adjustments are not a “complete overhaul” the current system is in other words flawed, it is obvious, and all know this. In an 8-guild competition why should it be possible for 2 Guilds to lock out all other competition, the “system” is now only 25% participation. I do not rely on a...
To read between the lines here, what you are saying is it would make GBG "more challenging" and even "bigger" top tier guilds with a full 80 man roster would see difficulty? smaller guilds can grow in manpower if they choose. I'm certain your doubts are facts.
Simply having more players in a guild or on every 4 hours than your opponent is not "competitive" , so ok grow a full roster/coordinate more people on than opponent -check! Alliance with another top guild on the map so you now have double the players than each opponent-check! I don't see the...
My idea was flagged to DNS as to be better suited for a feedback thread instead, Not saying Inno will make any changes to the current GBG system, I agree the matching algorithm could use a little tweaking and also mixing worlds like GE I read sounds interesting as I've seen others mention that...