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you are confusing the word "plunder" with "attack". If your attack is successfull, you have an _opportunity_ to plunder. They are not the same thing. You can still "fail" to plunder even if your attack is successful. in fact, thats the best defence to not be plundered: collect on time
This does not fall under the DNSL. It is about adding a penalty for losing an attack you make, not changing, adding or removing plundering.
That said, I may have actually thought that would be a wonderfull idea if the defence system wasn't so bugged - as in: if you dont have tons of it then it...
I opened a bug about this. It surely can't be 'by design' that new players to AF are penalized until they get all the way to harbor tech. Either they need to make it so promethium doesn't appear in negotiations until harbor is researched, or make the harbor tech one of the first tech's in the...
I know that promethium is required for GE 4 negotiations in AF, so I was thinking: do you need it from the moment you hit AF or only once you have unlocked the tech for harbor (which is waaay down the tech tree)? Are newbies to AF basically stuck in GE 4 if they cant fight enemies with 200% boosts?
I have a fully upgraded tavern (8% chance to get a forge point when visiting me) and I play every day.
I got no more invites left but can still accept friend requests.