DeletedUser31392
I said from the beginning that changing the cost to level probably wasn't the right way to go, because that hurts everyone and not just exploiters. However, like I originally was you're underestimating just how much the Oracle was ultimately paying out. It wasn't even possible to fill all the reward slots before it was able to level, further inflating the FP gained by those taking part in the exploit.
I’m so baffled and amazed at this Exploit that as occurred. I was under the assumption all GB fp requirements and rewards were based out of a formula (as opposed to someone entering in all that information for every single level). If this was the case then why is it they wouldn’t have tasked 1 person to create a spreadsheet listing out the requirements vs. the rewards given, and list it from levels 1-100 to show potential abuse?? That was something that should have been made clear before implementing on live servers.
Is it so hard for them to understand players with high level Arcs have a goal to increase the amount of fps they earn from rewards in anyway possible? Being a new player I don’t know exactly what happened with the original Arc debacle, but I would have thought steps would have been taken to address potential further abuse from the Arc playstyle.
It should have been seen early on in development when the Requirements for the levels were so far below what the rewards were for this particular GB. It was obvious to me just looking at a few I had seen around under level 10 that the potential for fp profit could be great for this GB, and was expecting players to start leveling them fast. This wasn’t the case anywhere I have seen in game, so was clearly a select few that figured it all out. Never did it cross my mind just how ridiculous the payout scale for the Oracle GB actually was, but it appears the playerbase is too smart for the game developers in this regard, no disrespect to anyone of course.