consider this though every level the city advances allows every thief already at that level to plunder the H++L out of the up and coming player. Don't speak of military most levels do not get the military for the level until they are about mid way through. So great you move up - fun- the game leads you toward that I agree, but losing everything because you are the little guy on the block stinks.
Exactly, people who are just starting out this game have realized that advancing too fast is counter productive and hurts your city's overall growth. You have to use the majority of your FPs just to advance through the long tech trees, fps that could be used to level your important GBs. I have been told by many of the higher level player in my guild, and on the server, to NOT advance too quickly or you will always be finding yourself unable to fight GE, spending tonnes of goods having to negotiate and find yourself at the bottom of the hood open to multiple attacks and plunder each day.
When I started six months ago, I advanced as quick as I could right through the first five ages. I had limited GBs and even less attack and defense bonus as I didn't have high enough military GBs, or enough of them at that point. I was constantly running out of goods having to negotiate most of GE. Since then, I have slowed advancing and am now sitting in CA working on getting all my military GB's to level ten before advancing. Not rushing through the ages and tech trees has allowed me to use my FPs strictly for leveling my GBs and I am now normally first in my hood , or close to it, and I barely get attacked and plundered now. Leveling my military GBs also allows me to fight all the way through the first half of level four which is a HUGE help on not draining my goods each time, which I was constantly having to do before I learned not to advance too fast from more advanced and knowledgeable players.
I agree that the acquire continent sectors should be removed from the daily quests as the people who don't want to run through the ages and suffer the things I mentioned above, have a very hard time completing them, if possible at all. It's bad enough that they seem to put a conquer a continent EVERY time in each event. Inno needs to understand that people play different ways, and by doing this, they are causing people to have to play their way and wreck their game strategy. Now when I get one, I have to abort it right away and then lucky me, I get a minus one on which is ridiculous as I can't do it. I am already NOT getting a chance at the prize option because I cannot complete the continent part of that quest, but I am also getting a minus one as well. So in reality, you are getting dinged twice for not doing it.
One more thing on the daily quests, please change the negotiate/fight GE quest to just finish a set amount of sections. If I am deep into level four where I can't beat the armies no matter what and that one comes up, then I have to lose out. And I absolutely HATE to negotiate GE. It's a complete waste of my precious goods and I lose out on important PvP tower points.