DeletedUser32824
I'm not officially proposing this; but I wanted a place to hash out the idea and see what people thought.
What if there was a way to put an item up for auction for either FP or diamonds that other players on your world could purchase?
Players could be limited to one active auction per world and to prevent selling items cheaply to one's self via a push account there could be no "buy it now" feature, so the players with the highest bids would come out on top, not the first person to see a good deal.
What could be sold? I was thinking any inventory item except FP, which would include boosts, buildings, event building upgrade kits etc. Players would also need to pay an up front diamond or FP cost to list something on the Auction House.
Why would this be good?
An alternate to this idea could be setting up a trade house, where people trade items for items. For example: I could trade a mill of fall upgrade kit and ask for a ship upgrade kit, and that could benefit the person who has a lvl 6 mill and me who has a lvl 6 ship. There could be an FP or diamond cost to list something in this house.
Please, if you have feedback, go into some kind of depth about why you feel the way you do about this idea.
What if there was a way to put an item up for auction for either FP or diamonds that other players on your world could purchase?
Players could be limited to one active auction per world and to prevent selling items cheaply to one's self via a push account there could be no "buy it now" feature, so the players with the highest bids would come out on top, not the first person to see a good deal.
What could be sold? I was thinking any inventory item except FP, which would include boosts, buildings, event building upgrade kits etc. Players would also need to pay an up front diamond or FP cost to list something on the Auction House.
Why would this be good?
- For players it would be a good way to get rid of buildings they didn't want in exchange for FP or diamonds, which most players do want. This would especially be good for sets that players are missing 1 or 2 buildings for.
- For inno this could drive people to spend more diamonds, especially the players willing to drop cash on them.
- People that normally do not have diamonds could have a decent amount and be more willing to spend them (and maybe a bit more cash) during events.
- Inno would make a diamond or FP revenue from the list cost of items on the AH. (I know they don't actually make anything, but taking more diamonds out of the economy would increase the desire of diamonds throughout the economy.
- For players they might not like to make the choice between keeping and selling an item
- Players might not want to spend time perusing the auction house for good deals or checking in on a soon to expire deal.
- Players who "pay to win" would have access to buildings that are not normally acquirable by this playstyle (multiple unique event buildings like the dark doorway, Magnum Opus, or anything from GE). This would give these players an already large advantage in the GVG or PVP arena, being able to buy loads of watchfires or event buildings with %attack without actually playing the event.
- This would probably tank inno's diamond sales during events because it would likely be cheaper to buy loads of event buildings and upgrades off the Auction House than buying event currency, but perhaps there could be some kind of limit in this regard.
An alternate to this idea could be setting up a trade house, where people trade items for items. For example: I could trade a mill of fall upgrade kit and ask for a ship upgrade kit, and that could benefit the person who has a lvl 6 mill and me who has a lvl 6 ship. There could be an FP or diamond cost to list something in this house.
Please, if you have feedback, go into some kind of depth about why you feel the way you do about this idea.