Talon Underhill
Member
The current set-up allows a guild to be "unknown" when attacking a siege on a map on which they are not landed. If any player in the sieging guild is friends with one of the players attacking the siege, that player can see the attacker. Everyone else gets "unknown guild".
I propose removing the anonymity such that any attack will appear in the "enemy" event log stating the guild responsible for the attack.
I propose removing the anonymity such that any attack will appear in the "enemy" event log stating the guild responsible for the attack.