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Ranking Calculations

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DeletedUser4770

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The ranking

Let's begin with a short reminder. Your points in the ranking consist of:
  • Battle points. All the battle points (from all battles you fight) count towards the ranking.
  • Goods spent. Whenever a good is spent, its point value is added to the ranking (research tree, Great Buildings*, sector negotiation and so on). The only exception is trading - goods spent there are not counted towards the ranking (to avoid possible abuses). The goods values differ depending on their age (the higher the age, the higher the value).
    *Please view a detailed explanation of Great Buildings' points calculation to read about an edge case.
  • Buildings points. All the buildings in the game have a points value calculated basing on their size, era and type (event and premium buildings are a bit more valuable than other, standard buildings).
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Details

Below you can see a detailed explanation of each factor.
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    Battle points
The amount of ranking points that you get from a battle is:
Code:
Battle points obtained / 50
All battles are counted and there are no exceptions. Of course you don't get any ranking points if you have lost your battle.

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    Goods spent
Goods have different values depending on the era they are from. They become more valuable over the eras. Every good has a base value.
Refined goods have a base value + the value of the good put in to produce it. Similarly, re-refined goods have their own value + the value of the respective refined good.

The values can be seen below:
Bronze Age - 2.5
Iron Age - 3
Early Middle Age - 3.5
High Middle Age - 4
Late Middle Age - 4.5
Colonial Age - 5
Industrial Age - 5.5
Progressive Era - 6
Modern Era - 11.5
Postmodern Era - 12.5
Contemporary Era - 13.5
Tomorrow - 19.5
The Future - 21

The base value starts at 2.5 in Bronze Age and increases by 0.5 with each era. Modern Era introduces refined goods, so the value of the respective good is added to the base value (for example for Modern Era it is the base value of Modern Era, which is 6.5 + the base value of Colonial Era - 5, hence the total value of 11.5). Tomorrow introduces re-refined goods (base value of Tomorrow is 8 + the value of the refined good from Modern Era gives 19.5 in total).

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    Buildings points
When a building is placed in the city its point value is added to the ranking. When it is removed, its value is subtracted.
The points calculation method is different for Great Buildings and for all the other city buildings.

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City buildings

The ranking points for each building is calculated in the following way:
Code:
Width * Length * Building Type Factor * Age Factor
Width and length are quite clear, but the remaining factors could use an explanation:

Building Type Factor
For most of the buildings this factor equals 1. For Diamond buildings and event buildings* it is 2 (a building cannot be Diamond and event building at the same time). Town hall has the highest Building Type Factor which is 3.
This basically means that Diamond buildings and event buildings are worth twice as much as a normal building from the same era.
*Monasteries are considered event buildings and thus this factor is 2 for them.

Age Factor
Stone Age - 2
Bronze Age - 2.5
Iron Age - 4
Early Middle Age - 10
High Middle Age - 20
Late Middle Age - 30
Colonial Age - 50
Industrial Age - 100
Progressive Era - 150
Modern Era - 250
Postmodern Era - 400
Contemporary Era - 600
Tomorrow - 1000
The Future - 1600
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No Age (the only No Age building is Observatory) - 100
Multi Age (for example Champion's Retreat) - adopts value of the age factor of the era they are currently in.
All Age (for example Victory Tower or Wishing Well) - 20

Example:
Cottage from Iron Age is worth 16 points, because it occupies a square 2 by 2, is a normal building type and comes from Iron Age. Therefore, according to the formula:
Width * Length * Building Type Factor * Age Factor
2*2*1*4=16


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Great Buildings

Great Buildings are calculated differently than all the other buildings in the city.
The formula is:

Code:
Value of a standard city building of the same age and size + Value of goods spent to initially put it into the city + Value of Forge Points needed to reach its current level
Example:
Zeus statue construction site is worth 390 points, because:
1. Value of a standard city building of the same age and size is 3*2*1*2.5=15
2. Value of goods spent to initially put it into the city is 150*2.5=375
3. Value of Forge Points needed to reach its current level is 0, as no Forge Points were spent so far.

As soon as your Statue of Zeus reaches level 1, its value will increase by 600 points, because reaching level 1 requires 40 Forge Points, and 1 Forge Points is worth 15 ranking points.

Please remember, that all those points are removed when you delete a Great Building. This means that also points for goods spent to put it into your city will be removed, when you remove your Great Building.
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'Inaccurate' math

This can happen, that the amount of points you have is not an integer. For example: if you have 100 points and you donated 3 of rubber to your guild treasury, you will have 116.5 points - rubber is a good from the Industrial age, so it's worth 5.5 points, therefore your donation is worth 3*5.5=16.5. Even though you have 116.5 points, the game still shows 116. The reason for that is that we decided to simply chop off the fractions when displaying them, as it's technically easier than doing mathematically correct rounding (plus it doesn't use any server power and is far less error-prone). Of course an accurate number is still stored in the database, so your 0.5 point is not lost and as soon as you get the other 0.5, it will be displayed correctly.

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Known issue

We would like you to know that we are aware that it is currently possible to gain unreasonable amounts of points using certain GvG strategies. We have some ideas as to how to solve this problem and the plan is to handle it in one of the upcoming game updates.

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ADDENDUM: Medals donated to the guild treasury will not count towards the ranking. We based this decision on the Beta feedback and we discovered that it would be harmful to include them.
 
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