KeithOfTheForge
Active Member
How exactly can a full guild manage their membership for the treasury?Guilds can manage their membership and not have a problem with the treasury for GBG.
Tell their members not to advance ages?
How exactly can a full guild manage their membership for the treasury?Guilds can manage their membership and not have a problem with the treasury for GBG.
Actually, members advancing ages usually tends to alleviate a treasury problem. What many GBG-centric guilds do is restrict membership to higher age players, often CA or Indy and above, that typically have high level ARCs as well as other guild goods producing buildings. With no IA-LMA members there's no need for goods from those eras.How exactly can a full guild manage their membership for the treasury?
Tell their members not to advance ages?
This might be niche, but I've always wanted one-down kits so I can have a champion retreat from every era in my inventory lolMy biggest problem with this suggestion: you can already build goods buildings from any previous age at any time and get whatever lower-era goods you want. There's also a market. It's not as if these goods are impossible, or even difficult, to procure without a one-down kit.
This might be niche, but I've always wanted one-down kits so I can have a champion retreat from every era in my inventory lol
At one point I thought that would be nice, too. But then I realized that I would never, ever use most of them (CE being the only exception), so I sold them all at the Antiques Dealer. CE Champions are the only ones worth using because they seem to be the only ones that are harder to kill than regular units. Makes them better in defense than Hovers, ironically.This might be niche, but I've always wanted one-down kits so I can have a champion retreat from every era in my inventory lol
In Guilds that have manged ages, some were wanting Guildies to move up from certain Ages that had only one or two members in that Age to the next age with many members in it. (they offered incentives, free FPs, free goods and it worked out very well)How exactly can a full guild manage their membership for the treasury?
Tell their members not to advance ages?
Acutally it isn't - when you are playing for a long time now and where already in one of the higher Ages when those buildings where intruduced.It is relatively easy to have different levels of SOH's and Great Elephants in your city to help with treasury goods for different eras,
Why would this be the case? Does a building stored after a One-Up kit has been applied revert to the age of origin? It does not. Why would you want or expect it to strip the building of any One-Down kits applied?Just to be clear - Devs have to think about what happens when you STORE a building back to inventory that has been "down kitted". I suspect the action of storing a modified (down kitted) building reverts it back to it's original age again, when it returns to inventory.