DeletedUser4240
I am seeing players making grossly cost-unbalanced trades, especially in trading the later era goods. A 1:2 ratio is no longer appropriate when trading, for instance, steel for packaging.
To make cost-neutral trades use the following table, which shows the 4 hr. cost to produce goods in each age as well as this cost divided by 800. (The cost per unit is what matters and it is the same for all production intervals. There is nothing special about the 4 hr. interval.)
For Modern Era the 4 hr cost is reckoned as 2400, plus 2400 for the required Colonial Age goods.
For Postmodern Era the 4 hr cost is reckoned as 2800, plus 3200 for the required Industrial Age goods.
For Contemporary Era the 4 hr cost is 3200, plus 4000.
For Tomorrow Era the 4 hr cost is 3600, plus 4800 for the required Modern Era goods.
Use the number shown as base amount when setting up your trade. For example, to trade fertilizer, an Industrial Age good, for explosives, a Progressive Era good, in the trading dialog I would initially enter 5 units of fertilizer and 4 units of explosives. It is important to notice how the base amounts are cross-applied to the goods of the OTHER age.
Now you can scale up this trade to the number of units you desire by multiplying by a common factor. For example, taking 5 times this trade it becomes 25 fertilizer for 20 explosives. This is a cost-neutral trade.
In trading between the Modern and the Postmodern Eras note that 6/7.5 = 12/15 = 4/5, so you can use 4 and 5 as your base amounts.
And remember, there is nothing wrong with placing a cost unbalanced trade in order to make it more attractive. In fact, that is common business sense.
To make cost-neutral trades use the following table, which shows the 4 hr. cost to produce goods in each age as well as this cost divided by 800. (The cost per unit is what matters and it is the same for all production intervals. There is nothing special about the 4 hr. interval.)
4 hr cost | base amount | |
Bronze Age | 100 | |
Iron Age | 200 | |
EMA | 400 | |
HMA | 800 | 1 |
LMA | 1600 | 2 |
Colonial Age | 2400 | 3 |
Industrial Age | 3200 | 4 |
Progressive Era | 4000 | 5 |
Modern Era | 4800 | 6 |
Postmodern Era | 6000 | 7.5 |
Contemporary Era | 7200 | 9 |
Tomorrow Era | 8400 | 10.5 |
For Modern Era the 4 hr cost is reckoned as 2400, plus 2400 for the required Colonial Age goods.
For Postmodern Era the 4 hr cost is reckoned as 2800, plus 3200 for the required Industrial Age goods.
For Contemporary Era the 4 hr cost is 3200, plus 4000.
For Tomorrow Era the 4 hr cost is 3600, plus 4800 for the required Modern Era goods.
Use the number shown as base amount when setting up your trade. For example, to trade fertilizer, an Industrial Age good, for explosives, a Progressive Era good, in the trading dialog I would initially enter 5 units of fertilizer and 4 units of explosives. It is important to notice how the base amounts are cross-applied to the goods of the OTHER age.
Now you can scale up this trade to the number of units you desire by multiplying by a common factor. For example, taking 5 times this trade it becomes 25 fertilizer for 20 explosives. This is a cost-neutral trade.
In trading between the Modern and the Postmodern Eras note that 6/7.5 = 12/15 = 4/5, so you can use 4 and 5 as your base amounts.
And remember, there is nothing wrong with placing a cost unbalanced trade in order to make it more attractive. In fact, that is common business sense.
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