DeletedUser18225
Is there a reason to do one over the other? Medals? Points? etc. Obviously, if you don't have the army strength and do have the goods, it makes more sense to negotiate.
Thanks for the feedback. I just didn't know if the game rewarded a negotiation or conquest more. I guess the medal reward and lack of loss of goods may be the better reward on conquest. Also, wasn't sure if you were penalized for having negotiated rather than conquered.
True - I could trade for what I don't have, but sometimes people just don't have what you want, or don't want what you're offering. That obstacle is eliminated by fighting instead.
I negotiate mainly because I don't want to dedicate space in my city to building/maintaining the military buildings needed to fight constantly. Even if I had an Alcatraz producing troops, I'd still use negotiation because I still need the Goods for at least research, which means I need those buildings anyways.
...
I'm not militarily-minded either, so fighting seems just pointless to me.
I did some negotiations earlier on, but once I realized that the goods that were being wasted could be put to better use, I quit doing that and starting taking them by force. It is great practice and a good way to get to know what the units can do. The medals accumulate faster than you think.
Primarily for the purpose of expansions, medals have become very precious to me.
I conquer provinces, but the main reason is that I like to fight, I participate in PvP, and I have military buildings/units anyway. There is really no benefit for conquering instead of negotiating. If you are not rushing through the ages and spend some time working on GBs, you should have more goods than you need (otherwise reconsider your city building strategy). You can waste these extra goods on GvG, or you can negotiate provinces for no real cost to you. Medals that you might win by fighting on the continent map are just a joke. I usually win my-age tower and take high places in 1 or 2 lower-age ones, but I get more medals from repeating quests (even though I don't have Chateau yet). PvP medals aren't worth the trouble.
If you have attacking GBs and military buildings anyway, then, yes, it is cheaper to conquer. But if you don't really want to fight and have to decide whether to build everything military just for the map conquest or to stick with negotiation, there is no advantage in choosing military way. Additional things to consider when you recommend to conquer the map to a non-fighter player:There is a benefit to conquering vs. negotiating: it is cheaper to produce military units than it is to produce goods. What is valuable to whom is usually caused by the style you are fighting. I am taking my sweet time. Goods are more valuable to me because I don't usually produce them myself. They are the limiting factor to me moving up the tech tree, which I do a whole age at a time. I have enough coins, supplies, and FP's to do the whole CE tech tree, I am just short a few goods. I would be even further away from advancing if I negotiated. My attack GB's are almost all level 10 as is my Alcatraz. Currently I have a few goods buildings, but they will all go away once I advance.
Negotiation is nothing but loss. At least when you fight you have the chance of winning medals in the PvP tower for the highest age troops you use in a fight. Accumulate enough medals and you can trade them in for city expansions. While the cost to negotiate sectors is manageable in lower ages, it gets quite ridiculously expensive as you progress. For example, I'm in the Post Modern Era on the continent map, and a sample sector costs 40 renewable resources (PME), 45 flavorants (ME), 50 gasoline (PE) and 50 tinplate (PE) to negotiate. The amount of resources (coin, supplies, space, & time) required to take that sector by fighting is much much less.