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New Global Ranking System is Bologna!!!

Who Likes Special Happiness Buildings as prizes/rewards?

  • I dont like them

    Votes: 22 40.7%
  • No one likes them

    Votes: 12 22.2%
  • Inno, Stop making new happiness builidngs and not so many of these rewards during events!

    Votes: 18 33.3%
  • Special Happiness Buildings Stink!

    Votes: 9 16.7%
  • I love Happy Buildings!

    Votes: 15 27.8%

  • Total voters
    54

DeletedUser13452

Haha, this brings a question to mind. Will we get points when we spend unrefined goods to make refined goods? Anybody know?
 

DeletedUser

I know that higher Ages cost goods to make goods. Not looking forward to that. :)

I was just making the point that at lower Ages it can be a struggle to keep up enough coin & supply production if you are making goods for trade within the Guild and that activity will no longer be rewarded. At higher Ages, pretty much everyone says that they have more supply (if not necessarily coin do to buying FP) than they need so it would be less of an issue making lower Age goods for Guild trade.
Pretty much, plunder the heck outta your hood. You get the lower age stuff to fill trades, use for your own tech or goods production, or donate to the treasury. People who plunder and donate will be able to double dip points wise, so hood life is the future
 

DeletedUser17462

Haha, this brings a question to mind. Will we get points when we spend unrefined goods to make refined goods? Anybody know?
IMO, there's a better case to make for allowing this than there is allowing points for goods from Arc/Atom/Obs.
 

qaccy

Well-Known Member
Haha, this brings a question to mind. Will we get points when we spend unrefined goods to make refined goods? Anybody know?

This was addressed in one of the feedback threads. The refined goods will simply take into account the value of the unrefined goods when they're spent in a manner that gives points. You will not get points for just producing them, no - because the goods technically aren't 'spent' anyway until the production is completed.
 

DeletedUser13452

This was addressed in one of the feedback threads. The refined goods will simply take into account the value of the unrefined goods when they're spent in a manner that gives points. You will not get points for just producing them, no - because the goods technically aren't 'spent' anyway until the production is completed.
Hmmm, since the unrefined goods, are taken from your account when you set the cycle to produce refined goods, I would have to argue the opposite. It's not really that important I guess, as long as we get points for them at some point. Ty for the input. :)
P.S. Then again, you can get those unrefined goods back by cancelling the production, so maybe your right, I don't know, lol.
 

Darkbox

Active Member
I have recently read a thread describing the new ranking system that is supposed to start Feb 18th, 2016. It proposed that players will get less global points for leveling Great Buildings (GB), points for goods spent and points for battles will not change. It also proposes getting rid of obtaining global rank points for gathering coins and supplies. I and MOST of my friends have several MAJOR concerns about this topic.

First, I applaud Inno for attempting to fix a BROKEN global point system. THANK YOU INNO! However, this new system seems to be much WORSE than the original. I completely agree that far TOO many points were given to GB leveling. I am a guy who has a level 33 Traz and is in first place in the world I play in and can testify the points I get form leveling my GB are ridiculous. Getting billions of points for GB leveling is not appropriate. HOWEVER, in the forum I read a post was submitted by an INNO Game Moderator, it s aid this, "a certain Great Building that on level 70 in the current system provides you with 403.625.386.158 points (as you can see - and as you have pointed out on multiple occasions - this was really throwing the ranking off balance) will now be worth reasonable 1.104.660 points."

WHAT!!???!???!!! Only 1.1 Million points for a level 70 GB???? This amount is EXTREMELY LOW!!!! I currently fight an average of about 100 Battles a day and get 20k battle points from many of them, and sometimes up to 100k in TE and FE battles!!!! Since 50 battle points equal 1 global point, I would say that I am making about an average of 3,000,000 Battle points a day. Divide 3 million by 50 and I'm getting about 60,000 global points a day on average. Therefore in less than a MONTH I could get more GLOBAL points than someone who took YEARS to get a level 70 GB?????? There are only maybe a HANDFUL of people who have a level 70 GB and the game started over 3 years ago! IT TOOK ME A YEAR to get my GB to level 33!!!! That amount of points for higher GBs is WAY WAY too low. I would think that at least 5 times the amount quoted by the game moderator would be far more appropriate.

Next, giving goods for goods donations to the TREASURY is ludicrous and complete madness!!! I have about 500 of each FE good in my current stockpile...I have thousands of most of the lower age goods. If players are going to get Global points for donating goods to the treasury....I plan on trading all my goods to Iron Age so I can collect hundreds of thousands of goods....then I will give them ALL to a lower ranked player in my Guild and let them donate them to the treasury!!!! They will skyrocket through the ranks and probably even pass me. Even if you prorate the goods values and make lower age good donations worth less than higher ones....I plan on giving all my FE goods to one of the membranes in my guild for bronze goods and boosting them up through the ranks! This is NOT a good way to judge individual rankings!!!! As you can see it is COMPLETELY NOT fair for those who don't have higher age friends/guilds.

I ALSO DO not believe you should change the coin and supply system. Coins and supplies are the hub of the game! collecting them should be of the easiest ways to gain global points. You can even lower the amount to 500 coins or supplies per 1 Global point, but don't get rid of it! I dont know a single person on my server who thinks you shouldn't get points for collecting coins and supplies??? Where did this Idea come from? If this part of the ranking system is'nt broke...dont try to fix it!!!!

******So here is the Fix*****
Keep Battles and Coins/Supply collection the exact same! This requires minimal work on your programmers and makes 90% or more of your players happy. If you must change coin and supply just lower the amount of Global points you get for collecting them 500-700 collected to 1 Global Point seems fair.

Next, lower the Great Building's global points earned per level, BUT DON'T LOWER it to the EXTREME that you are proposing. I would think that an average of 100k per level would be more appropriate for any level above level 10 That would give a little less than 7 million points to someone with a level 70 Great Building, instead of the Billions of points they are currently getting! It would also be fair to the person who took the YEARS of time to play the game and level their GB to 70!!! If Inno is truly invested in the idea about the great buildings points and want their proposed system.....they will have to lower the global point to battle point ratio...so you get less global points for each battle. Its not fair that someone can battle enough battles to get the same rank in a month that takes years to get by leveling my GB to 70.

Lastly, Why does Inno keep making these crappy deco rewards? I see that the top players on the old ranking system are going to get a deco for their achievements. WHO THE HELL wants a DECO???? Happiness buildings and decos are AWFUL! I have more of them in my inventory than anything else! Inno is supposedly rewarding the Higher ranked players with these Sword Statues....but i DONT KNOW ANY players that want a silly deco in their city that increases happiness. Give the players something they can use Inno!!! Stop with all the stupid snow globes and reindeer sleighs already. No one wants that crap. Why do you think the "Space Needle" is one of the lowest build Great Buildings in the game? Its because its useless! Its a shame too, because its one of the coolest looking GBs in the game! PLEASE DO NOT GIVE SWORD STATUE REWARDS that only boost happiness! NO ONE WANTS THEM!

Stineamite

P.S. If you are a player and agree with my post please put "I agree with Stineamite's post" or I" believe that the new ranking system that INNO is proposing is NOT a good idea for the game", at the top of your reply, this way Inno knows that their idea is not going to make the players happy! Good luck to all players and happy Forging!

I agree with Stineamite's post

Inno, please fix the points reward for GBs and leave the rest alone.
 

DeletedUser

Coin and supply collection should remain attached to global ranking.
Collections are the first and primary indicators of activity. Activity should count toward ranking.
Collections may not be the most active of things a player might do but taking the time to check in to your city and collect your stuff should (as it always has) count toward your ranking.
Maybe I've missed it but I've not seen anyone argue against this nor have I seen any explanation of the reasoning behind no longer counting collections. If there are viable reasons, I'd be interested in learning of them.
 

DeletedUser8620

I think being a fighting based game, that it seems as if Inno is trying to direct people back in the direction of more fighting, per this ranking modification as well as one of the latest 3 gbs, "Voyager," offering goods of the age of a building you plunder.. Just an observation, but I feel it is to get more activity or what they call "TOD" time on device, a phrase used in many casinos that refer to the more time you spend on the device, the greater the odds of you spending.. Not saying that this is the exact intention of Inno, but I feel it is in essence to get more people actively involved in game play more than just coming in and collecting fps and donating to a gb then nothing else..
 

DeletedUser24459

Rankings don't really mean much to me, but I do feel that coin / supply collections should remain part of the ranking system. As it has been said earlier, it is a measure of activity. And, yes, points from leveling GB do need to be adjusted... But I really haven't been playing long enough to have an opinion on what the numbers should be.

As far as the 'useless' deco... I will probably throw it down just to see what it looks like, but I doubt it will take me long to get rid of it...
 

ITown

Well-Known Member
Rankings don't really mean much to me, but I do feel that coin / supply collections should remain part of the ranking system. As it has been said earlier, it is a measure of activity. And, yes, points from leveling GB do need to be adjusted... But I really haven't been playing long enough to have an opinion on what the numbers should be.

As far as the 'useless' deco... I will probably throw it down just to see what it looks like, but I doubt it will take me long to get rid of it...

it cannot be polished and adds ranking points to your score depending on what age you acquire it in
 

DeletedUser17543

Pretty much, plunder the heck outta your hood. You get the lower age stuff to fill trades, use for your own tech or goods production, or donate to the treasury. People who plunder and donate will be able to double dip points wise, so hood life is the future

Yeah, you might get a few goods, but you'll make more enemies. The real skill is to get everyone to pitch in. Besides if this was a real war game instead of a sneaky rob your neighbor game, battles would only be fought when you were logged on, and you could bring all your forces to the fight. Plus as in professional fight sports you would face matched opponents, not a player who has 20X your resources, tanks versus your swords and arrows. There is no skill in running someone over with a tank.
 

cbalto1927

Active Member
Yeah, you might get a few goods, but you'll make more enemies. The real skill is to get everyone to pitch in. Besides if this was a real war game instead of a sneaky rob your neighbor game, battles would only be fought when you were logged on, and you could bring all your forces to the fight. Plus as in professional fight sports you would face matched opponents, not a player who has 20X your resources, tanks versus your swords and arrows. There is no skill in running someone over with a tank.


I agree, In my hood there's alot of players really hate plundering aspect of the game while people not logged in. It no fun to guard your FOE account 24/7 just to make sure your not being plundered. Ever since the new ranking change, which forces peaceful players like me to fight and continue to fight. I really miss my old peaceful days of logging on play the game for a while, then logged off. I have also noticed there is very strong anti-plundering mentality here at FOE. Dont matter what hoods i am in, still most people dont like it. I know there a new game called Elevnar but that's for kiddies not for full grown adults. Would a 60 year old man play a game like Elevnar?
 

DeletedUser26120

Unfortunately stuff like this only justifies inno in not listening to their users when making changes. Sadly, but it does.

Getting points for coins/supplies?? Haha, that's terrible. I'm glad they changed that.
 
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