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units

  1. Already Suggested Collapse identical army units

    Idea: Collapse identical army units ——————————————————- Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Yeah, I didn’t see anything like it. ——————————————————- Reason: There’s a lot of units to...
  2. Units "odds"?

    When in a battle, what do the numbers over the unit's head actually mean? Newbie question, I guess.
  3. UBERhelp1

    [Guide] Higher Age Units Guide v1.05

    Introduction to the Higher Age Units Guide Welcome to the Higher Age Units Guide! One of the common questions that appear on the forum from players is that of how to get higher era units. These units can give the player a huge advantage in PvP (both offense and defense), GE, and GBG, among other...
  4. [Question] Why Selling Army Building takes away units we've trained and paid for?

    I have a question about selling army buildings. Why do we lose the units along with buildings? They supposed to stay unattached until they die in battle. Where's the logic in making them redundant with building? The whole idea of *unattached units* is having no building to regenerate. Why...
  5. Alcatraz - Highlight New Units in Military Management

    I finally got an Alcatraz!! Yay!! Lol But, I saw this proposal buried somewhere already years ago and thought to give it new light. Proposal Highlight new units Alcatraz makes. Current System Currently, there is no feedback mechanism between Inno and the gaming community on new military units...
  6. Auto battle vs manual battle

    it appears that using the auto battle feature will generate more battle points than when doing it manually....can someone confirm.... When doing manual I always use terrain bonus, I use battle bonus by correctly attacking with a unit that has an attack bonus....for example....use a ranged...
  7. Proposal: Hire Mercs with Goods

    Proposal: In a similar fashion to the way crew members (from the Arctic Future) are payed via goods, allow us to hire mercenaries to fight for us after being paid with goods from our age. Current System: None Details: Mercenaries can be recruited via a mercenary camp outside the town that is...
  8. Unbalanced unit building after kill | Improving possible?

    Proposal: Modify unit assignment to healing/rebuild after kill Current system: Seems randomly assigned Details: I have detected that unit are kind of "attached" to a certain military building and so it happens quite often that: I have two buildings for the same unit, 2 get killed and instead...