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A Veteran Player’s Perspective on the Direction of FoE

These two statements are logically contradictory. Doing nothing with the current GBs would literally force us to get rid of most of them. The only reason I'm keeping many of the ones I have now is that they're fairly high level and I don't know how relevant or irrelevant they will be if/when Inno finally does something with them.
Can you explain what you mean by "literally force"? Are you saying that someone from INNO would come to your house and threaten to harm you if you didn't delete certain GBs?

Seriously though, why is everyone so hung up on GBs? They used to be relevant but currently most of them aren't anymore. As I said before, delete the ones that are plugging up space and if they ever get around to making them worth having again then rebuild. With the amount of resources cities produce these days even if the costs were vastly increased it wouldn't take long to get them back to the levels you had them at.

The game is constantly evolving and maybe the time of the great buildings (with a few exceptions) is coming to an end.
 
Can you explain what you mean by "literally force"? Are you saying that someone from INNO would come to your house and threaten to harm you if you didn't delete certain GBs?

Seriously though, why is everyone so hung up on GBs? They used to be relevant but currently most of them aren't anymore. As I said before, delete the ones that are plugging up space and if they ever get around to making them worth having again then rebuild. With the amount of resources cities produce these days even if the costs were vastly increased it wouldn't take long to get them back to the levels you had them at.

The game is constantly evolving and maybe the time of the great buildings (with a few exceptions) is coming to an end.
Because GBs were the whole game for 10 years and getting rid of them makes the 10 years working on them pointless. Would you play FoE if it forced you to start over every year? I didn't think so.
 
There is no need to do anything with the current GBs, just let them fade to obscurity.

That really doesn't sound much better than outright removing them from the game.

EDIT:
Like yeah we could explore the idea of adding more in the existing Ages, but it's not like they'd put all the legacy buildings off-grid and all the new buildings on-grid

If there were a legacy section for all the old buildings, at least you wouldn't be asking everyone to start from scratch with nothing to show for the last 14 years and it wouldn't have to compete with anything new.
 
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Can you explain what you mean by "literally force"? Are you saying that someone from INNO would come to your house and threaten to harm you if you didn't delete certain GBs?
Well, I was speaking from the perspective of players who don't keep outdated and irrelevant buildings in their cities. If you like holding on to irrelevant buildings, then...well...you be you, as one of my old sparring partners here used to say.
Seriously though, why is everyone so hung up on GBs?
Well, let's see. The main resource for the life of this game has been Forge Points. Why? Because they are one of the main two building blocks to Great Buildings. That's literally the only use for them other than research. With Great Buildings becoming increasing irrelevant, so do Forge Points. What then? What point is there to a game that negates the worth of its most core resource? Let's call power creep what it really is...inflation. And the last few years we have seen in this game what would happen in the real world economically with runaway inflation. Every currency becomes basically worthless.

Now, the core resource has become military boosts, with very little end in sight. Inno clearly doesn't know what to do about it. If they stop providing better buildings in events, players will quit. If they screw up the GB upgrade, players will quit. If they keep on the current path, players won't quit immediately, but they won't stick around long term as we have in the past. I don't even know what to suggest at this point, because they may have already gone past the point of no return as far as the direction of the game is concerned. All I know is that they have to do something different from what they are currently doing.
 
Before i thought they were going to improve the gbs, i was really close to having my gbs as high as i cared to raise them. I would soon have joined other long term players who just dumped their fps on others gbs cause they had no use for them anymore.

So basically i no longer needed buildings that provided fps. Since i dont care to go higher in ge trials, i certainly don't need ge boosts. I can go unlimited in trial 1 in gbg and since thats rare that i need to, i dont need gbg boosts. I win all pvp fights, being I'm SASH i suppose its easier. But i dont need more generic boosts. The only thing i really "want" are QI boosts and unless they come out with a higher age. I dont actually need them as i can fight to the end.

We are too rich. We have too much. We dont have to make decisions of the smartest use for resources. Some long term players no longer even feel a need to do events. (Like why am i doing this one?) So coming up with ways to use resources, like the gb upgrade, is not exactly a bad idea in itself. Since I'm not on beta i can't say if it would be acceptable too me. It sounds like it needed some changes. But making it take longer to raise gbs in itself, is not bad. Most of us never wanted to raise most past 100 anyway so why care if we ever make it to 400 as long as they're relevant at level 100. It took awhile to get mine to level 10 when i 1st started playing. Now the guild will raise them for players way past 10 in a day or 2. We just got spoiled to being able go raise them quickly, maybe too quickly.
 
Most of us never wanted to raise most past 100 anyway so why care if we ever make it to 400 as long as they're relevant at level 100.
The problem with this view is they're not relevant at 100. They've been tuned up a bit since live at that point but not enough to catch "free" buildings. i.e. a Statue of Zeus Lv 100 on beta is 145% red A/D. Which sure it beats the live value at that level of 75% red A/D. But compared to, for instance, 2 warforge trenches which offer between 114% and 160% red and blue A/D and cost no FP, there's not really a great reason to have it still.

Even at level 200 it's 270% red A/D + 3% blue shield in expedition multiplier and resting on that multiplier for someone to think it's worthwhile because it's just about tied with already existing buildings that require no FP. And as you noted a lot of people look at any extra bonus to GE and go "why? I don't need any more".

Especially considering one can assume there will continue to be better buildings still released in the future so even if you look at them as "good enough for now", that's unlikely to last a year.

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There are also deep problems with goods costs for early-era buildings if people are supposed to be tempted to chase high levels of them. This might be resolved over time through retro kits or changes in players playstyle and would perhaps be more tolerable if the carrot in the update was more compelling to chase. There'd be room to believe that either players will figure out a way or inno will introduce new capabilities to target it. But as the update stands, it's more likely to be a final push to players to delete GBs as the bonuses are timid and very few of them are future-proof to justify the investment (i.e. by the time you actually have what you'd considered a "good" level, it may not be comparatively good anymore)

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That said, there's not a lot of point to continuing to talk about the update as we have no idea what changes are in store when they next update it again on beta (indefinite timetable, but by their statement in their earnings report it's logical to assume they're aiming to have it (and the new era) ready for Q3 to target "veteran" players woes).
 
Letter to FOE:

A Veteran Player’s Message About the Direction of Forge of Empires
To the Forge of Empires team,

I’m writing this as someone who has played online strategy and city building games for many years —
long enough to see what keeps a game alive, and what quietly destroys it.
I’ve watched entire worlds rise and fall. I’ve seen communities thrive,
and I’ve seen them collapse. And I’m seeing Forge of Empires heading down a
path that many games before it have taken, with the same predictable outcome.

This isn’t anger.
This isn’t a rant.
This is a warning from someone who has lived through this cycle before.

1. PvP was the turning point — and not in a good way
PvP may increase short term engagement and revenue, but it always comes at the cost of long
term community health. It shifts the culture of the game from cooperation to dominance,
from creativity to aggression, from community to conflict.
City builders thrive on collaboration, diplomacy, and shared progress.
PvP replaces that with hostility, toxicity, and pressure.
Once that shift happens, the tone of the entire game changes — and not for the better.

2. The community is becoming more hostile
In the early days, players were helpful, friendly, and respectful.
Now, harassment, insults, and toxic behavior are becoming more common.
Sniping Great Buildings is one thing; personal attacks and abusive language are another.
When players feel unsafe or unwelcome, they leave.
When enough of them leave, the game declines.
This isn’t hypothetical. I’ve seen it happen before.

3. Guilds used to be communities — now they’re pressure cookers
Guilds once felt like families. Leaders worked together. Diplomacy mattered.
There were standards of behavior, and players held each other accountable.

Now, guilds are forced into constant competition:
GBG pressure
resource drain
time demands
burnout
This doesn’t build loyalty. It burns it out.

4. Monetization is overtaking enjoyment
Every new feature seems designed to drain resources faster:
more troops lost
more goods consumed
more boosts required
more diamonds needed
Players can feel when a game stops respecting their time and starts squeezing their wallets.
When that happens, they don’t spend more — they leave.
5. I’ve seen this before — and I know where it leads
I played Dragons of Atlantis through its rise and its fall.
The pattern was identical:
PvP introduced
community fractured
toxicity increased
monetization ramped up
players burned out
alliances collapsed
the game slowly died
Forge of Empires is now following the same trajectory.
I don’t want to see that happen.
Many of us don’t.
But it will happen if the current direction continues.
6. This game still has something worth saving
FoE has:
a beautiful design
a unique city building system
a loyal veteran playerbase
years of history
a world people care about
But those strengths won’t survive if the community continues to erode and the game
becomes more stressful than enjoyable.

7. Please listen to the players who have been here the longest
We’re not asking for the game to be easier.
We’re asking for it to be healthier.
We want:
less pressure
less toxicity
more cooperation
more community
more respect for players’ time
systems that reward creativity, not aggression
Forge of Empires doesn’t need to become another PvP‑driven, burnout inducing, monetization
heavy game. It can still be the city builder
so many of us fell in love with.
But only if the direction changes.
Respectfully,
A long time player who wants to see this game live, not die.
FORGE ON I hope.




also if it isnt to much:
I also want to add something that I think many long‑time players will understand: the rise of sniping hasn’t just changed gameplay — it has changed the tone of the community.

Recently, a sniper who took a spot on one of my Great Buildings followed it up with personal insults about my mother and sister. That kind of behavior never used to exist in this game. It’s not “competition.” It’s not “strategy.” It’s the result of systems that reward opportunism over cooperation, and hostility over community.

I’m not asking for the game to be easier. I’m asking for tools that protect the cooperative side of FoE — the side that built this game’s community in the first place. Even something as simple as a permission toggle (“Allow this player to donate to my GBs”) would eliminate sniping without harming guild teamwork.

FoE used to attract builders, planners, diplomats, and long‑term thinkers. Now it’s attracting the worst kind of players — the ones who thrive on harassment, not strategy.

That’s not the direction this game was built on, and I hope it’s not the direction it continues to go.
I AGREE WITH EVERYTHING. I STARTED THE GAME FROM THE BEGINING, I HAVE SEEN GOOD AND LOTS OF BAD THINGS. Fragments is one that is bad, requiring diamond for thing that was never used before.. it may take longer the get idems or gold, or goods but it would be worth it.. also the 1x and 2x2 things are BS to me.. also large GB's . there some players who want to play without spending diamonds to get ahead.. that is stupid.. unable to rotate building to an enmoty spot with out buying an exspansion. when you have the space facing the other way.. just rotate it..
 
Sometime i think they are just hoping us long term f2p players will quit. I was spoiled myself as when i1st started playing i could do well in events as f2p. I could sometimes make the top league and always the next to top. Right now I'm in amateur league. They did promise at one time that f2p players would be able to get the entire event building and i have so far. Doesnt really seem doable this time but iprobably messed up and didn't do all 3throws at a time at the beginning. I also haven't been lucky on what ive won from the Daily quest. I've gotten lots if 2s and now some 4s. Nothing higher.

I really was waiting hoping the gb update would give something to shoot for, or maybe guild conquest would be released. But it's like I've reached the top and there is no where to go from here. There isn't a challenge any more. Events used to excite me. Iguess Q3 could be maybe in 2 months? But me likely 5 or 6? I need a more productive pastime.
 
Sometime i think they are just hoping us long term f2p players will quit. I was spoiled myself as when i1st started playing i could do well in events as f2p. I could sometimes make the top league and always the next to top. Right now I'm in amateur league. They did promise at one time that f2p players would be able to get the entire event building and i have so far. Doesnt really seem doable this time but iprobably messed up and didn't do all 3throws at a time at the beginning. I also haven't been lucky on what ive won from the Daily quest. I've gotten lots if 2s and now some 4s. Nothing higher.

I really was waiting hoping the gb update would give something to shoot for, or maybe guild conquest would be released. But it's like I've reached the top and there is no where to go from here. There isn't a challenge any more. Events used to excite me. Iguess Q3 could be maybe in 2 months? But me likely 5 or 6? I need a more productive pastime.
The only thing that I particularly do not like in this event is the gambling aspect of it. The luck or the "skill throws." I do not personally believe there is any kind of skill to it at all. It's just straight RNG. Of course there are certain ways to do it where you will get better things by chance, but at the end of the day your rewards are predetermined on the click. Well that and the fact that even my little small 3x3 berserker aim is outdoing some level 10 Great Buildings.

That when I think about it kind of baffles me really, but there's not really much I can do about that. I can raise the concern like the rest of you, but I am not an expect on balancing games by any means. I know they been trying to do the GB update and got a lot of push back, so I am not too sure as to where or what they will do.

One of my accounts was almost in silver then it fell off down to bronze and my other is hold low to mid tier bronze league. It's a bit rough, but I can absolutely see the power spike immediately as I recently have returned back. I dropped an Arc on both worlds and got that to near 20 in a week or two (not really sure).

Back then, that would have taken me a long, long time. It still takes some time, but not near what it used to be.
 
If one of the problems with the new gb upgrade is that they aren't worth the space at level 100, sure seems like an easy fix to me. I am not on beta, so don't know the costs fir the 1st 100 levels. Seems like some suggested leaving the costs for the 1st 100 levels alone. I wonder if they did these 2 things and than just made levels 100 to 400 more costly and made the boosts greater fir those levels as well, if that would solve the problem. Many in my guild actually rebuilt gbs in anticipation of the change. Now we're back in limbo.
 
If one of the problems with the new gb upgrade is that they aren't worth the space at level 100, sure seems like an easy fix to me. I am not on beta, so don't know the costs fir the 1st 100 levels. Seems like some suggested leaving the costs for the 1st 100 levels alone. I wonder if they did these 2 things and than just made levels 100 to 400 more costly and made the boosts greater fir those levels as well, if that would solve the problem. Many in my guild actually rebuilt gbs in anticipation of the change. Now we're back in limbo.

The concept for building in anticipation was to get them to 200+ at old costs before it lands, and then drift after it has landed because new costs aren't tempting.
 
If one of the problems with the new gb upgrade is that they aren't worth the space at level 100, sure seems like an easy fix to me. I am not on beta, so don't know the costs fir the 1st 100 levels. Seems like some suggested leaving the costs for the 1st 100 levels alone. I wonder if they did these 2 things and than just made levels 100 to 400 more costly and made the boosts greater fir those levels as well, if that would solve the problem. Many in my guild actually rebuilt gbs in anticipation of the change. Now we're back in limbo.
It seems their intent is to slow leveling down by making them more expensive. That way they (hope) won't have to revisit this issue for a long time. As is, the latest proposal will eliminate the Arc Contribution Boost once contributing to GB's 200 and above. With the proposed increase in cost and losing the Contribution Boost, they will have succeeded. Even with the increase of FPs, those high-level GBs are going to take a while to level them up. The kicker is, the benefit does not seem to warrant the increase in cost.
 
I too am a long time player and agree 100% with the OP's takes on the direction of the game. I too have seen this before, having played War Commander for a very long time. That game also began to prioritize squeezing as much money as possible out of people over the fun, community feeling that had originally existed. I had built one of the most powerful armies in the game and just quit entirely. Likewise, I have only played FOE 2x in the last 6 months. I have gone from being an everyday player to one that couldn't care less about playing FOE. It is a shame.
 
P.S. ...... The only thing I see that is worthy to be called toxic is global chat. And It has been a constant in the game. Long ago a manager in the game told me that anti social behaviour was not against the rules of the game there. So it will be what it is.
I agree.... same players at each other's throats - unreal.
 
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