Ta 152H
Active Member
good point. i am aware of this. thanks for pointing it out. (glad so many people like it)
this is obviously called strategy. like most games, strategy is different at different points in the game.
people who do this are generally doing so to increase their chances of winning. they are making value judgements to improve/increase their control of resources in the game...(if i do this i will have more money in the over-all long term)
people generally don't do it cause its 'fun' or they like watching other people go around the board while they sit there. they don't have competitions with each other about it.
if someone was doing a strategy that decreased their chances of winning/succeeding, or lowered their control of resources (i.e. sitting in jail during the very early stages of the game.)
what would your interpretation of that strategy be?
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as my numbers indicate, and everyone else's numbers would indicate...in most cases, city defending decreases a persons usable production thereby decreasing their control of resources, which would then hinder a persons ability to build and grow their city and advance in the game.
if people are fine with that great. but i'll be the voice in the forum giving people those facts/ that info so they can make a fully informed decision.
[FULL DISCLOSURE: i took some 1-sided 'defend your city' advice when i first started..took me 2-3 months to figure out my defense was causing me to lose even more than the plundering ... still regret taking that advice to this day.]
very late in this game AF and OF, defense may be more valuable. there are fewer players in the most advanced ages, so being in the same hood with the same people is more likely. it would be much harder to get away from people like it is in the early ages.
if this was true, a late game player could make necessary adjustments to their defense within a week or two.
the losses from having defense for months-years through the lower ages, would be significant.
city shield would be an interesting factor here.
Your facts are not really facts, that's the problem, but I think you've already recognized that by what you say in your last paragraph. Situations vary.
I don't build goods buildings anymore, I consider them obsolete. I do like Terrace Farms though.
You make a lot of suppositions based on your specific situation and then try to broadly apply them when you tell people city defense is a waste. In your situation, you've pretty much proven that strategy works, no question there. But situations can vary by a lot, and I also believe it is very valuable in others.
One difference between Monopoly and many other games, and FoE is, there is a winner, and a loser, of the entire game. That does not apply to FoE. There might be a winner or loser in a specific incident, the but context is always much more limited.
As such, that logic is not applicable. And also, because the situation changes so much, it actually does tie into the Monopoly example quite well, despite this. Early in the game, jail is bad. That's one situation. Later in the game, it's good. Sometimes defense is good, sometimes it's bad. It depends a lot of things you do not control, unless you've got some voodoo that makes other hood players think a certain way. It also depends on things you can control.
Also, you've inherently compromised by going to 24 hour production, so already are inefficient. If you could defend your city, there is a good chance you could go to something closer to eight hours per production. Plus, efficient FP generators like MSL would be good for you. So let's recognize the inherent inefficiency of using 24 hour production.
It's also limiting. For example, let's say I'm in an age where goods are worth a ton. I could use my Terrace Farms for goods instead of FPs, since I can trade those goods for a higher amount of FP. That's eight hour production. And Terrace Farms are fantastic goods buildings.
Even if I want to run them for 24 hours, and I have a few, I don't necessarily want an open gate for people to take 5 FP productions. If I have several, which is very likely to happen, and an aggressive neighborhood, having no defense is crippling, if I have a life that actually is more important than setting a clock so I can collect from FoE. And I do, thank goodness, and it's not a bad thing like everyone here likes to claim (pick up on time, or you're a loser. Guess again).
So, I'm by no means advocating everyone have a strong defense, or a weak one. The only thing I will say is, if you're spending 100 spots to put up watchfires and ritual flames, and don't put up the GBs to help defense (SBC, DC, AO), you're probably making a mistake, because it's very easy for me (and thus others) to break. Do it right, or don't waste the space. Halfway is the worst of both worlds.