DeletedUser
The system counts 24 hours since the last action (polish/motivation or attack)
The same for the tavern visit.
Since we all are on the same server day, why not use it as a boundary for social interaction:
Allow one automated or manual aid or one attack, or one tavern visit during the day for all socially connected players
Nothing changes basically, but you lose the clock dependencies.
how about that devs?
The same for the tavern visit.
Since we all are on the same server day, why not use it as a boundary for social interaction:
Allow one automated or manual aid or one attack, or one tavern visit during the day for all socially connected players
Nothing changes basically, but you lose the clock dependencies.
how about that devs?