DeletedUser4844
Roads are often viewed as a necessary evil. We need them to connect everything to City hall, but they take up valuable real estate that, even if we wanted more happiness, could be better used by cultural buildings, or even decorations. As such, most people try to minimize the amount of roads as much as possible. There are various methods for this. For example, making sure that there are structures requiring a road on both ides of a road, and at the end of it as well, if possible. Also making sure that you have two rows of structures in between roads rather then one. Another common strategy is to try to make neat lines of structures so the roads don't have to bend back and forth or have lots of offshoots. However, the strategy I wanted to discuss here is whether it is better to build roads that generally run northeast-southwest, better to build roads that generally run northwest-southeast, or whether it doesn't matter at all and you should just build in a larger grid pattern or the equivalent.
First off I'll address the grid pattern. I see no real benefit to having streets running in both diagonal directions. You do need at least one street in the other diagonal direction from the one you primarily use in order to connect up all the other streets, but more then one seems unnecessary and unhelpful. Laying things out in a grid pattern will generally connect structures up at more points then necessary, meaning you are using more roads then needed. Ideally, we want to use the minimum number of squares of road possible to connect all the structures in our city that need to be connected to roads.
In order to address which diagonal road directions should be the primary one again need to consider how we can connect stuff with minimal roads. Since straight roads are desirable and we probably want the least number off little offshoot road from the main ones, we want to lay the roads along the structures' smallest dimension. That is, if we have a 4x2 structure, we want to lay roads along it's 2-length dimension rather then the 4-length dimension. The first dimension listed in the game is northeast-southwest (or, if you prefer, upper-right to lower-left). The second dimension is northwest-southeast (upper-left to lower-right). So I looked through the guides on these forums here: http://forum.us.forgeofempires.com/showthread.php?4238-Great-Buildings-Encyclopedia-August-update (Great Buildings update by First Knight92), here: http://forum.us.forgeofempires.com/...-regarding-military-buildings-and-their-units (military buildings guide by HaekelHansi) and here: http://forum.us.forgeofempires.com/...tics-regarding-buildings-and-their-production (buildings and production guide by HaekelHansi). I added up how many structures that required roads had a smaller first dimension and how many had a smaller second dimension in each o0f those guides (ignoring the special event structures). I ignored the structures that didn't require roads (decorations), and those that had the same first and second dimensions. Here are the results:
Most odd-sided buildings in the game have a shorter second dimension (northwest-southeast). Great Buildings are an exception, and military buildings have the same number of odd-sided buildings for each dimension. Other categories all follow this pattern. There are, of course, many other factors to weight. If your city has more road-space requirement in great buildings then in other types that is also important. For that matter, from one age to another thigns may vary in terms of optimal strategy. Residential buildings outside of the industrial age all have both dimensions the same, as do MANY other buildings, so this may not make a huge difference.
However, all other factors being equal, this analysis would indicate that building most roads in your city from northwest to southeast is generally a more optimal strategy then building most roads from northeast to southwest.
First off I'll address the grid pattern. I see no real benefit to having streets running in both diagonal directions. You do need at least one street in the other diagonal direction from the one you primarily use in order to connect up all the other streets, but more then one seems unnecessary and unhelpful. Laying things out in a grid pattern will generally connect structures up at more points then necessary, meaning you are using more roads then needed. Ideally, we want to use the minimum number of squares of road possible to connect all the structures in our city that need to be connected to roads.
In order to address which diagonal road directions should be the primary one again need to consider how we can connect stuff with minimal roads. Since straight roads are desirable and we probably want the least number off little offshoot road from the main ones, we want to lay the roads along the structures' smallest dimension. That is, if we have a 4x2 structure, we want to lay roads along it's 2-length dimension rather then the 4-length dimension. The first dimension listed in the game is northeast-southwest (or, if you prefer, upper-right to lower-left). The second dimension is northwest-southeast (upper-left to lower-right). So I looked through the guides on these forums here: http://forum.us.forgeofempires.com/showthread.php?4238-Great-Buildings-Encyclopedia-August-update (Great Buildings update by First Knight92), here: http://forum.us.forgeofempires.com/...-regarding-military-buildings-and-their-units (military buildings guide by HaekelHansi) and here: http://forum.us.forgeofempires.com/...tics-regarding-buildings-and-their-production (buildings and production guide by HaekelHansi). I added up how many structures that required roads had a smaller first dimension and how many had a smaller second dimension in each o0f those guides (ignoring the special event structures). I ignored the structures that didn't require roads (decorations), and those that had the same first and second dimensions. Here are the results:
odd-sided buildings | low first number | low second number |
great buildings | 5 | 3 |
military buildings | 11 | 11 |
residential buildings | 0 | 4 |
production buildings | 6 | 13 |
goods buildings | 9 | 12 |
cultural buildings | 5 | 8 |
total | 36 | 51 |
Most odd-sided buildings in the game have a shorter second dimension (northwest-southeast). Great Buildings are an exception, and military buildings have the same number of odd-sided buildings for each dimension. Other categories all follow this pattern. There are, of course, many other factors to weight. If your city has more road-space requirement in great buildings then in other types that is also important. For that matter, from one age to another thigns may vary in terms of optimal strategy. Residential buildings outside of the industrial age all have both dimensions the same, as do MANY other buildings, so this may not make a huge difference.
However, all other factors being equal, this analysis would indicate that building most roads in your city from northwest to southeast is generally a more optimal strategy then building most roads from northeast to southwest.