• We are looking for you!
    Always wanted to join our Supporting Team? We are looking for enthusiastic moderators!
    Take a look at our recruitement page for more information and how you can apply:
    Apply

An End To Great Buildings, Or a New Beginning.

mamboking053

Well-Known Member
Do you think GB's are on their way out of the game as a feature, or will Inno refocus the purpose of GB's going forward?

So I was figuring that at some point they would get rid of GB's or stop making them. Or they could refocus GB's to another use.

I thought of GB's that were much more relevant to the age they were in- as in having an active role in making the players experience within an age easier- rather than giving a flat stat boost. The newest GB is sort of like that. The production of special ore allows the player to move through that age faster. It's a very functional boost and will help players and is desired by players without making them that much more powerful. Anyone who's been through the odyssey that is OF might be chewing nails because all the new guys are going to have it so much easier if they can level the new GB at the gates of AF. (although my criticism of that GB is that the special ore perk becomes more redundant as you progress. Waiting on will someone will chart the drop rate of each special ore and whether or not you really are likely to get stacked with useless promethium more than later-age ores. That RNG is sneaky...)

I think if Inno stops focusing on increasing magnitude, it will allow them to focus on function. They don't have to wonder how a players increasing boosts- and the uneven power of players who enter that age- will effect balance in that age. Since magnitudes will be somewhat "capped" then they can focus more on the players experience in the age- creating new functions with which the GB can play a critical role in negotiating. Thus, the new structure of the GB would be...

(Primary Perk: Age-related feature)
(Secondary Perk: Player-based feature, if there is a secondary Perk)

This is not meant to be an idea to be implemented exactly as is, but is meant more to prompt thoughts on how future ages can be better experiences all around.
 

WinnerGR

Well-Known Member
Do you think GB's are on their way out of the game as a feature?
No .
Will Inno refocus the purpose of GB's going forward?
I do not think Inno will do that .
So I was figuring that at some point they would get rid of GB's or stop making them. Or they could refocus GB's to another use.
Why?
Do you think GB's are on their way out of the game as a feature, or will Inno refocus the purpose of GB's going forward?

So I was figuring that at some point they would get rid of GB's or stop making them. Or they could refocus GB's to another use.

I thought of GB's that were much more relevant to the age they were in- as in having an active role in making the players experience within an age easier- rather than giving a flat stat boost.
I have an ark in LMA and it is very useful and nothing to do with my age
The newest GB is sort of like that. The production of special ore allows the player to move through that age faster. It's a very functional boost and will help players and is desired by players without making them that much more powerful.
Ok , that may be true for the SC , OoD and a few others but not all of them .
Anyone who's been through the odyssey that is OF might be chewing nails because all the new guys are going to have it so much easier if they can level the new GB at the gates of AF. (although my criticism of that GB is that the special ore perk becomes more redundant as you progress. Waiting on will someone will chart the drop rate of each special ore and whether or not you really are likely to get stacked with useless promethium more than later-age ores.
Seeing as I haven't been through that I can't comment.
That RNG is sneaky...)
No it isn't:
Alglona's guide said:
Serious discussions of Probability can only be meaningful and persuasive if discussed using only the mathematics of probability.

Why use imprecise English when there is precise mathematics? Everything not using math is unsubstantiated babble and opinion. No math, no meaning. No serious data rigorously recorded, no reliable conclusions.

English based analogies are meaningless, whether it;s buses, aardvarks, kids getting whooped in karate clas, stories of game play occurrances, hamburger flippers, or what is remembered from the last trip to the casino.

As the poster accusing INNO of malfeasance, it is incumbent on the OP to at the least provide rigorous data before attempting a mathematical analysis.

Anything else is a waste of time.
I think if Inno stops focusing on increasing magnitude, it will allow them to focus on function. They don't have to wonder how a players increasing boosts- and the uneven power of players who enter that age- will effect balance in that age. Since magnitudes will be somewhat "capped" then they can focus more on the players experience in the age- creating new functions with which the GB can play a critical role in negotiating. Thus, the new structure of the GB would be...

(Primary Perk: Age-related feature)
(Secondary Perk: Player-based feature, if there is a secondary Perk)
It would and that is true but I do not want that as a replacement , but an addition , maybe.
This is not meant to be an idea to be implemented exactly as is, but is meant more to prompt thoughts on how future ages can be better experiences all around.
Yep , I understand that .
 

RazorbackPirate

Well-Known Member
Another example of why it pays to move slowly through the tech tree. I've no plans to build the Space Carrier anytime soon, but will when I reach AF. By the time I get there, (if I get there), SC will no longer be the hot new thing, there should be a number of them in my guild, so prints and goods should be relatively easy to get for a reasonable cost.

Beyond that, a single example does not a trend make, so I think it's quite premature to conjectureize any meaning about the new base boost. Having run out of things we really need for our city, there's not many options left. To me, this is nothing more than an example of wanting something new, instead of yet another GB that gives the same old, same old.

I also don't think Inno has any interest in making GBs only relevant to the age they're acquired as there would then be little interest to build it prior to entering that age. From a base boost standpoint, SC makes little sense prior to AF, only attractive for the diplomatic gifts for negotiators.
 
Last edited:

Agent327

Well-Known Member
So I was figuring that at some point they would get rid of GB's or stop making them. Or they could refocus GB's to another use.

Why would you think that?

I thought of GB's that were much more relevant to the age they were in- as in having an active role in making the players experience within an age easier- rather than giving a flat stat boost. The newest GB is sort of like that. The production of special ore allows the player to move through that age faster. It's a very functional boost and will help players and is desired by players without making them that much more powerful.

What makes you think that? Ever noticed how many GB's there are that do not follow that thought?

Anyone who's been through the odyssey that is OF might be chewing nails because all the new guys are going to have it so much easier if they can level the new GB at the gates of AF. (although my criticism of that GB is that the special ore perk becomes more redundant as you progress. Waiting on will someone will chart the drop rate of each special ore and whether or not you really are likely to get stacked with useless promethium more than later-age ores. That RNG is sneaky...)

Did you fail to notice what the new GB delivers in lower ages?
 

Triopoly Champion

Active Member
So I was figuring that at some point they would get rid of GB's or stop making them. Or they could refocus GB's to another use.
I always wish there can be a world which players cannot build GBs higher than their current age. The strategy will be totally different mainly because of The Arc if only Future Era+ players can own them.

This entire FoE game is GB based, without those, a player is nearly nothing.
 

Aggressor

Active Member
I am in the middle of buying goods for the new GB and although im only in LMA, it is still useful to me, it is not JUST for SAAB. I also disagree with the whole part about getting rid of GBs or changing them, i kinda like them the way they are. And, I also disagree with the whole new guys having it easier, because in order to get things like the new GB, you dont have to pay thousands of forge points for goods like we do.
 

Graviton

Well-Known Member
I always wish there can be a world which players cannot build GBs higher than their current age. The strategy will be totally different mainly because of The Arc if only Future Era+ players can own them.

That's one of the great things about this game, there are different approaches to playing. There's nothing stopping you from employing that exact strategy if you want. I don't know why you want to dictate to everybody else that they must do the same thing.

Then again, maybe I do: the mindset that your city is in direct competition with every other player, in every aspect of your game. If somebody else is power-levelling GBs, then you have to. If someone else has x amount of attack bonus, then you have to. If someone else is doing all levels of GE, then you have to. "Keeping up with the Joneses," a perpetual pursuit of the top player in your guild, or neighborhood, or world.

You can certainly play the game that way, there's nothing wrong with that. But it's not necessary to enjoy the game. It's just one way to play, and I don't see why Inno should configure the entire game based on a single strategy. If you don't want to build an Arc until the Future, then don't. Or don't build one at all, that's okay too. Doesn't matter what other players do.

Do you think GB's are on their way out of the game as a feature, or will Inno refocus the purpose of GB's going forward?

Why do you think GBs would be on their way out? Because of the power creep of Event buildings? Because some GBs can become obsolete as one's city develops and changes? I see the latter as just another part of the game. Just as normal buildings become obsolete as one ages up, so do some of the GBs. Some of them I doubt will ever be obsolete: the Big Three attack buildings, for instance, even as Event buildings provide more and more military bonuses.

I thought of GB's that were much more relevant to the age they were in- as in having an active role in making the players experience within an age easier- rather than giving a flat stat boost. The newest GB is sort of like that. The production of special ore allows the player to move through that age faster. It's a very functional boost and will help players and is desired by players without making them that much more powerful.

That very well may be the new design direction for them, but new ages and thus new GBs come along so infrequently I'm not sure a new design direction is needed.

I think if Inno stops focusing on increasing magnitude, it will allow them to focus on function. They don't have to wonder how a players increasing boosts- and the uneven power of players who enter that age- will effect balance in that age.

Is that even a worry, the "uneven power" of players in the same age? I would think rather that's a feature: every player has access to the same resources. How they use those resources is what differentiates players and play styles. Do we really want every city to look exactly the same? Do we want everyone in the same age to have exactly the same boosts? That sounds boring to me.
 

Triopoly Champion

Active Member
Then again, maybe I do: the mindset that your city is in direct competition with every other player, in every aspect of your game. If somebody else is power-levelling GBs, then you have to. If someone else has x amount of attack bonus, then you have to. If someone else is doing all levels of GE, then you have to. "Keeping up with the Joneses," a perpetual pursuit of the top player in your guild, or neighborhood, or world.
This is exactly why the entire game is so heavily Arc based, it gets boring after a while since GEs eventually become the chore.

If there's no limit on what eras you can build The Arc, then every player will try to build it as soon as possible to keep up the competitive pace. If there's no limit on the timeline of the corona-virus lockdown, some irresponsible people will most likely walk out as soon as possible.

"Status Quo" players always want nothing to be changed, just stay the same way for a long time, unfortunately our real world has changed.
 

Graviton

Well-Known Member
If there's no limit on what eras you can build The Arc, then every player will try to build it as soon as possible to keep up the competitive pace.

No, every player does not do that. Re-read my previous response. Just because you play that way doesn't mean everybody does.

If there's no limit on the timeline of the corona-virus lockdown, some irresponsible people will most likely walk out as soon as possible.

You don't want to go there.

"Status Quo" players always want nothing to be changed, just stay the same way for a long time, unfortunately our real world has changed.

Painting with a broad brush again. Stop assuming that everybody plays and thinks the same way. Pro tip: absolutes like "all" and "never" are landmines.
 

mamboking053

Well-Known Member
I am in the middle of buying goods for the new GB and although im only in LMA, it is still useful to me, it is not JUST for SAAB. I also disagree with the whole part about getting rid of GBs or changing them, i kinda like them the way they are. And, I also disagree with the whole new guys having it easier, because in order to get things like the new GB, you dont have to pay thousands of forge points for goods like we do.

To be clearer, I didn't mean getting rid of GB's that already existed. I meant stop making new ones OR to re-purpose them to something that didn't just make the same bonuses, but I was mostly leaning to re-purposing.
 

qaccy

Well-Known Member
I don't think GBs are (or should be) on their 'way out'. I do think that each new GB makes the next one harder to come up with though. Every GB released since Tomorrow, with the exception of the Gaea Statue, has had a unique effect to go along with a more mundane collection. How long will Inno be able to keep coming up with appealing new ideas for these effects? This might have something to do with why SAAB is the first age to feature only one GB, with no second one on the way later as was the case with several other ages. Maybe this'll be a new thing going forward, only having one GB per age.
 

Aggressor

Active Member
To be clearer, I didn't mean getting rid of GB's that already existed. I meant stop making new ones OR to re-purpose them to something that didn't just make the same bonuses, but I was mostly leaning to re-purposing.
I think that even re-purposing is not wanted by many players, at least me. First of all, your idea of an age specific GB would render the GB useless for everyone before that age (which is a lot of people) and also sometime after that age. Part of the strategy of the game is being able to get GBs that arent in your age, and re-purposing GBs would make a lot of people unhappy, since a majority of players are not in SAAB. Your idea could actually bring a new fresh start to the game, but it would piss too many people off.
 

DreadfulCadillac

Well-Known Member
To be clearer, I didn't mean getting rid of GB's that already existed. I meant stop making new ones OR to re-purpose them to something that didn't just make the same bonuses, but I was mostly leaning to re-purposing.
In beta forum within the chanelog section
(https://forum.beta.forgeofempires.c...ily-changelog-w-c-11th-may.13155/#post-102984)
They say they are:
  • Please note that we are making some changes to the Dynamic Tower Great Building. Within the next versions, we will provide you with a new version of the building. The skills and stats remain untouched.
I dont know what this means, but pretty excited
 

mamboking053

Well-Known Member
I don't think GBs are (or should be) on their 'way out'. I do think that each new GB makes the next one harder to come up with though. Every GB released since Tomorrow, with the exception of the Gaea Statue, has had a unique effect to go along with a more mundane collection. How long will Inno be able to keep coming up with appealing new ideas for these effects? This might have something to do with why SAAB is the first age to feature only one GB, with no second one on the way later as was the case with several other ages. Maybe this'll be a new thing going forward, only having one GB per age.

This is what I was thinking, somewhat. I think at some point they are going to have to stop or rethink how GB's function in the future. Look at the Carrier. Not only is it the only building for an age, but the GB is basically an altered version of a previous GB. I don't see them being able to add new things to the GB because the more things you add to a system, the more things can go wrong. Attack and defense bonuses are safe to increase because in the end, past a certain point, their value falls off dramatically in the sense that one GB is not likely to provide a significant boost. Is there an appreciable difference between 900% attack power and 1000% attack power? the difference between 200% and 300% is far more potent.

Too much fp can be unbalancing, but the newest FP buildings are almost all RNG, and I've rarely gotten these 70/fp per day averages that everyone else seems to. (I'm at level 60, HC) These seemed to be soft-brake measures from a development perspective.

Just seems like it's bound to come to a halt, or get real repetitive, if something doesn't change. Space Age would have been thee moment for that because it's thematically a new frontier where a player could expect and/or accept a radical change in play-style.
 
Last edited:

DeletedUser38368

Yes, GBs are here to stay and yes you should definitely build many of them. Leveling GBs is the most practical way for a player to become relevant and effective in the game. If you don't want to participate in building GBs that's okay, that's your decision. Just keep in mind you'll always be outperformed and outgunned. You'll always be low man on the totem pole and you'll never experience your full potential with the game.

So it's up to you bud. Play the game to succeed or take a casual approach. Just don't complain if you get stepped on by those who choose a different path.
 

mamboking053

Well-Known Member
This is exactly why the entire game is so heavily Arc based, it gets boring after a while since GEs eventually become the chore.

If there's no limit on what eras you can build The Arc, then every player will try to build it as soon as possible to keep up the competitive pace. If there's no limit on the timeline of the corona-virus lockdown, some irresponsible people will most likely walk out as soon as possible.

"Status Quo" players always want nothing to be changed, just stay the same way for a long time, unfortunately our real world has changed.

I agree and disagree about the Arc. The Arc messed up a particular style of play. It's the same thing with GbG and GvG. Some do not like the change that occurs- especially when they've grown into one type of play-style and that previous play-style had formed a major part of their experience with the game. However, the changes also offer different challenges. Not to be mean, but if the game feels like a chore to you, it's probably not the type of game you should continue playing.

About corona...I had largely the same suspicion, lol. It's fine to tell people to stay inside when it's cold out. It's a whole different ball-park when it's 90 degrees out. Pray you don't have kids. I'm part of the crowd that believes this was massively over-hyped and, as usual, there's massive amounts of money involved in "the only cure that makes sense" to some people. Ah well. One month we were the US. The next we resemble China right down to the masks. I did predict that this would not go well with people who live in areas of the country that are not urban. Urban people are way too dependent. Someone can turn a handle somewhere and all sorts of things go out of wack. In the country, people resist being told what to do without good reason. It's why I want to move out of NYC before I have kids. This is supposed to be the land of the free and the brave, but people are cowed by fear easily and repetitively. No one remembers where anthrax came from, I bet.
 

qaccy

Well-Known Member
Yes, GBs are here to stay and yes you should definitely build many of them. Leveling GBs is the most practical way for a player to become relevant and effective in the game. If you don't want to participate in building GBs that's okay, that's your decision. Just keep in mind you'll always be outperformed and outgunned. You'll always be low man on the totem pole and you'll never experience your full potential with the game.

So it's up to you bud. Play the game to succeed or take a casual approach. Just don't complain if you get stepped on by those who choose a different path.

I think you missed the point of this thread, unfortunately. :( This discussion isn't against GBs at all. Just a hypothetical about how GBs might need to change eventually in order to remain interesting to players.

@DreadfulCadillac
Based on the wording in that changelog, it sounds like they're changing the appearance. If 'the skills and stats remain untouched', that's pretty much the only thing that could be changing. Maybe it's a licensing thing? As I recall, the Dynamic Tower is/was based on the concept for a real building, much like the Voyager V1...and its delayed addition to the game was for a similar reason. Maybe they had some sort of agreement or license to use the Dynamic Tower's concept in-game and now they don't or it's expired, so they have to change its appearance? I just hope the new version is animated as well...
 
Top