DeletedUser40766
i say add a thieves' den to the
Antiques Dealer
Antiques Dealer
No thanks.i sat add a thieves' den to the
Antiques Dealer
Please look for proposals in the Proposals thread before posting to request - See here https://forum.us.forgeofempires.com...-confirmation-button-to-antique-dealer.27072/Please add a return feature I miss clicked and bought something or at least make the game ask us are you sure you wanna buy this item I just lost a bid bcuz I didn't mean to buy an item on sale
Honestly, @lord jazzy, may be the first one to do it right. Proposals shouldn't be made about it when the feedback thread is live.Please look for proposals in the Proposals thread before posting to request - See here https://forum.us.forgeofempires.com...-confirmation-button-to-antique-dealer.27072/
There is 0 cost to setting up and deleting a Oracle. I farm FPs from my neighbours Oracles. You’d be giving me the easiest easy button ever. Might as well eliminate all cost to buying items in the AD if GBs gave anything for itP.S: Get rid of the fragments all together an allow us to sell directly from the city grid as well as GBs we no longer need, like the Oracle
Okay, I'm sure it's probably been mentioned, but I figured I'd give my opinion just in case inno reads these things.
Not sure what your issue is. It's a 2-hour long live auction. Bid early, bid late, bid high, don't bid, who cares?Okay, I'm sure it's probably been mentioned, but I figured I'd give my opinion just in case inno reads these things. The auctions at the Antiques Dealer are horrible. I don't care that most of the items they auction are worthless, at least some people still bid on them. What I do care about is the process itself.
The designers need to look into how auctions work. Ebay is an example of how online auctions work well.
The process is this. The player is not part of an auction until the player visits the Antiques Dealer, at which point in time the user is added to an auction that has begun recently (as in the last five minutes). The user can bid at this time and for any amount. Then the auction proceeds along until it gets to the last 30 seconds, which can proceed indefinitely for as long as people continue to increase their bids. After the bidding ends, there are 30 minutes until the next auction can start, during which the winning player can claim the prize. (I assume if not claimed during this time it either disappears or is held for the player until he/she returns to the Dealer. I have never not claimed an item when I won it.)
The way this plays out is that there is no point in the player bidding until the last 30 seconds of the auction, or making some outlandishly large bid early on that no one is willing to outbid (and how does one determine this amount?). This necessitates that the player return to the game right before the auction finalizes in order to bid or make sure that they have not been outbid. This is a cumbersome process.
A better way would be to have an ebay style setup where a player could enter their highest bid and not have to return at a certain time to "battle it out" in the extended "last 30 seconds" of the bidding. A player should also not have to "collect" his winnings by visiting the dealer. They should just show up in his inventory.
Another method would be to have a much shorter bidding time that resembles a live auction. Maybe 5-15 minutes per item. There are a variety of ways this could be implemented.
I'm giving feedback here because I cannot do so on the link you've provided. I like the concept of the antique dealer but I'm finding it to be a bit unfair. There are players in my auction from ages VERY far in the future and they have a clear advantage on how much junque they've sold to the dealer. Players from lower ages are always outbid. And then there are the items for sale and up for auction. NONE of the items are above my age. Inno allows people from future ages to bid on lower age items but restricts lower ages from buying later age items. If you want to be fair - offer all age items to all players and also choose the random bidders from a pool based on age or rank. Thank you.
Hmmm... In my EMA city, I have won several items at auction. I don't win them all, but I've won over half of those items that I bid on.Players from lower ages are always outbid.
The items that people bid on are always of the same age as the person bidding. So while the item up for auction may be a Mill of Fall, I see it as EMA while another person in the same auction who is from AF will see the Mill of Fall as being AF. The AF person doesn't get to bid on an EMA Mill of Fall. Note that we are both bidding on the same item, its just that the age of the item varies based on the age of the bidder.NONE of the items are above my age. Inno allows people from future ages to bid on lower age items but restricts lower ages from buying later age items.
What is the barter term you're using?Another 6-13 range...another bare minimum 6...jeez
If I may add, this is happening every other day for almost 2 weeks now
What is the barter term you're using?
These are great questions. Having not yet broken down any buildings that give gemstones, I've always thought the range was dependent of the breakdown time selected. I had no idea the range is controlled by an RNG. Interesting.1 Day
Another thing I'm curious about is how the coding works when you sell multiple buildings with gemstones. For example:
Item #1: 2-4
Item #2: 2-4
Item #3: 2-5 all at 1 Day
Range: 6-13
Assuming each outcome is equally likely:
Scenario #1: Odds of getting 6 = (1/3)*(1/3)*(1/4) = 1/36
Scenario #2: Odds of getting 6 = (1/8)
Does the RNG take all prizes into account or does it just pick a random number in that range?