he just gave an idea and most of us like it
whats your prob?
whats your prob?
Wrong. I get your point. Completely. I totally understand what you're saying. I disagree with the need for it. Completely. As in, this is a crappy idea that isn't worth the developers' time to even think about. ALL YOU HAVE TO DO IS TAP/HOVER ON ONE UNIT OCCASIONALLY!!!!! Your hasty play/laziness isn't a valid reason for Inno to make this change. Period. End of discussion. Now quit trying to "explain" your idea to me. I completely and totally understand your idea, as well as your flimsy reasons for suggesting it. I do not like your idea. It is unnecessary and wasteful. The information is already right there, easily available.Oh my god, you still didn't get my point.
No, two of you like it. MOST of us see that it is a waste of time and totally useless.he just gave an idea and most of us like it
whats your prob?
Doesn't even have to do that. Your attrition is shown to you on the map. Once you know what attrition you can reach and at what attrition you need to switch to manual there is no reason to look at attack boosts anymore. Same applies to GE. Once you know how far you can get you know what you need to know, cause the values never change.ALL YOU HAVE TO DO IS TAP/HOVER ON ONE UNIT OCCASIONALLY!!!!!
Posted something, but Agent already beat me to the point.Simple.
Assume all you want. But if you get to assume what others will do based on past performance, then you should do the same for yourself.Just assume, attrition not displayed in GBG at all. Developer asking you guys to implement attrition box, still you guys will argue,
You want current attrition level displayed on the battle management screen as well? Or you're going to look at that on the main GBG screen and remember that number when you go to battle management?Myself asking to get co-relation of attrition and boost values displayed front in the army management box.
Attrition is displayed. Your argument is totally moot. It is there right in front of you without having to hover or to click.It is like indication for attrition change from one battle to another if it is displayed. It gives some attention for the army units without hover or tap, but do hover or tap when you wanted/needed instead of getting any attention is the fair argument you guys are making. Just assume, attrition not displayed in GBG at all. Developer asking you guys to implement attrition box, still you guys will argue, with single tap or hover we got to know our boost while doing battle, so it is useless idea which we can see from easy way already. If that happened, what that developer feel, am also feeling the same now. Myself asking to get co-relation of attrition and boost values displayed front in the army management box. Simple.
No, you statedothers would argue about anything regarding battle management screen changes as evidenced in this thread.@Algona, nice man. Was making my assumption related to my idea. Army management box...
Understood. Happens all the time,I have to ignore negotiators buddy. Sorry couldn't control my laughter.
Nobody said you had said it.Did I say it is not there anywhere
Aside from game balance problems by giving a subset of players information?What's wrong in it.
Mich more important then what;s wrong with this Idea, though is what is right with the idea?This Idea falls into the category of cool information that is useless. Except one corner case where it could be harmful.
It's much more important for a new player to understand the concepts of escalating toughness from attrition in GBG and tougher defenses in higher GE Encounters and increasing GE toughness as the player moves up in Era and from advancing on the CMap then exact boosts.
More important then that though is the concept of look before you leap.
New players should be checking every aspect of an upcoming battle including boosts, size and composition of the opposing army, and especially troop matchups.
Inexperienced players looking at just a bald statement of combat boosts will be lead into possible false overconfidence or temerity.