Beginner's Guide to Forge of Empires

Discussion in 'Best Guides' started by PhantomForger, Nov 19, 2013.

  1. PhantomForger

    PhantomForger Well-Known Member

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    PLEASE NOTE THAT THIS GUIDE WAS CREATED BASED ON THE BROWSER VERSION OF THE GAME. While the information itself may still be useful to learn how the game works in general, I do not advise using this to learn how to play on the iPad app. The User Interface on the app is different so a number of the images and pointers here will not apply for the app and they will likely just confuse you.

    This is a simple guide to lead all new players into the game. For a detailed description on game features, please refer to the main page ---> http://us.forgeofempires.com/page; When there, hover over 'The Game' at the top, and pick your poison. Once you learn the basics of the game, I highly suggest you make use of the guides that are in this forum section.

    LAST UPDATED: 7/8/2014
     
    Last edited: Jul 8, 2014
  2. PhantomForger

    PhantomForger Well-Known Member

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    Main Screen

    [jumpfrom]Main Screen[/jumpfrom]
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    Red elements: city name, player global ranking, and your current age;
    Green elements: all the resources displayed on this screen, but more about them in their own section;
    Orange elements: currently active quests;
    Blue elements: current city notifications, explained below;
    Pink elements: chat and social bar closer/activator;
    Black elements: extra features and menus, explained below.


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    [​IMG] - In lack of diamonds? Buy more!
    [​IMG] - Time for bed, using a shared computer, or just in need to get some fresh air? Logout!

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    From left to right, we have:
    - Building; the main tool in building your empire.- Global; provides access to standings and guilds.
    - Research; the main tool for progressing your empire.
    - World map; explore and acquire the world to your empire advance.
    - Army Management; set your defending and attacking armies.

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    From left to right, we have:
    - Inventory; special gifts and features go here.
    - Trading; manage your goods here.
    - Messaging; keep in touch with the rest of the players through here.
    - Game forum; you're presently here.
    - Guild versus Guild; a place for your whole guild to compete against other guilds and increase your guild's level through it.

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    Here we have the game options --- from left to right: game sound (on/off), music (on/off), volume, settings (pops up with various options), full-screen mode, and zoom (in/out).

    Under Settings (which looks like a gear) is numerous options to individualize your game. An important one is 'Diamond Notification'. to make sure you receive a confirmation notice before a transaction, you may wish to place your Diamond Notification to ACTIVE. By setting this to Active, you will get a popup box asking for your permission prior to spending any diamonds.

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    A crate icon like this, means that this building's production is ready for collection. Clicking it will give you the resources it produced, but make sure you collect fast because...

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    If you do not collect a ready production, you leave it open for neighbors who breach your city defenses to plunder it, and by that stealing the collection for themselves. A neighbor can only attack you once every 24 hours, but can plunder you (again, once) at any point during those 24 hours after successfully breaching your defenses.


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    All buildings with the exception of decorations, need to be connected to the Town Hall in order to be functional. This means if they are in construction mode, the construction will be halted; if they're in production mode, the production will be halted.


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    Supply production buildings and Goods production buildings do not work automatically like houses, they remain idle like the image shows until you set a production time for them. When you click on them, you get to choose a production time of 5 minutes, 15 minutes, 1 hour, 4 hours, 8 hours, or 1 day (or 4 hours, 8 hours, 1 day or 2 days for goods). The shorter production time you work with, the more you can benefit because as with all games, activity is valued the most.


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    Your friends, guild mates, and neighbors can also motivate and polish your building (just like you can do for them). When polished a happiness building will provide double its happiness amount in the 12 hours after the polish. On the other hand, a motivated supply or residential house building will also provide double of the production cycle they had running when they were motivated. Motivated buildings are also immune to plundering by neighbors.


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    Extra happiness is good! If your happiness is at 140% (population +40%), your city will be enthusiastic so all supply and coin collections at that time would be boosted by 20%. In addition to that, all battle points from successful attacks will bring you 20% more battle points, but more on battles later on.


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    Diamonds (more on resources in the post below) are highly valuable and come with many perks. Some of those, as shown with the images, allow you to double the production of all your currently running productions (motivate), as well as allowing you to auto-collect all your collections.
     
    Last edited: Jul 8, 2014
  3. PhantomForger

    PhantomForger Well-Known Member

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    Game Resources

    [jumpfrom]Game Resources[/jumpfrom]

    Forge Points [​IMG]

    The easiest resource within the game, mostly because it comes free and you do not require anything but time in order to accumulate more forge points. The image you see here is the forge point bar, which can hold up to 10 forge points at one time. It is accompanied with a timer (to see the timer, hover over the bar) which gives you 1 forge point at the end of its 1 hour countdown, then the counter resets. However, if your forge bar is full (it holds 10 forge points), then the timer is stuck at '1 hour' and it will not work nor will you receive additional forge points until there is free space within the bar.

    Forge points are used for researching technologies and progressing your city through the ages. Additionally, forge points can be used for the construction of Great Buildings, and if you donate to other players' Great Buildings you can receive forge point packages (and medals and blue prints) in your inventory. Forge point packages can also be received for completing quests, and the packages can consist of 2 forge points, 5 forge points, or 10 forge points. You can also buy more forge points using coin or diamonds by pressing the "+" icon that's on the right side of the forge point bar. Lastly, certain special buildings (Great Buildings or rewards from special/seasonal events) can also produce forge points.


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    Coins [​IMG]

    You will need coin for almost anything you do within the game, and the main source for coin are residential buildings (which also provide population). Residential building types come with various production cycles: 5 minutes, 15 minutes, 1 hour, 4 hours, 8 hours, 24 hours. Not all of those cycle types are available in all ages, but you can choose the ones with the production cycle that is most suitable to you (if you have the time to use 15 minute collection you collect more coin, but if you can only login once or twice per day then you likely will do better with 4 or 8 hour houses). Since the production cycle is part of the building, you only need to collect the ready productions in order for the production of new coin to start again.

    Coin can be received in many other ways, including completing of quests, motivating or polishing other players, plundering other players, Great Buildings, and acquiring sectors or provinces on the Continent Map. In return, coins are used for construction of buildings, for producing goods or units, for scouting areas on the continent map, for unlocking reward expansions, for buying forge points, etc.


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    Supplies [​IMG]

    Supplies are right behind coins with their use in the game. The main source for supplies are supply production buildings. Unlike with houses, supply production building types do not have different production cycles, but instead each type allows you to choose your cycle for each production: 5 minutes, 15 minutes, 1 hour, 4 hours, 8 hours, 24 hours. Meaning you will need to set your production for these after every collection.

    Do note, you need to plan production times wisely because leaving a ready supply production can 'spoil' (go to waste) if left uncollected for a while. 5 minutes and 15 minutes cycles spoil 1 hour after they become ready to collect, all the other cycles spoil double their production time after they become ready to collect (so 1h production spoils 2 hours after it is ready, 4h production spoils 8 hours after it is ready, etc.).

    Other ways to receive supplies include quests completion, plundering other players, Great Buildings, and acquiring sectors and provinces on the Continent Map. Supplies are used for construction of buildings, and for producing goods or units, etc.


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    Goods [​IMG]

    Goods are received in a similar manner like supplies, they require their own special building and you can choose the time for each production. However, the possible production times here are: 4 hours, 8 hours, 1 day, 2 days. There are 5 different goods types for each age, and on the Continent Map you will have two provinces that give a production boost for 2 goods of each age. Meaning, with a boost for Dye (Bronze Age) your productions will produce 5 (4 hours), 10 (8 hours), 15 (1 day), and 20 (2 days) Dye respectively. Otherwise, when producing without a boost you would receive 1 (4h), 2 (8h), 3 (1day), 4 (2days) Dye. The boost is x5, so you really want those boosts and you'll find it wiser to produce only boosted goods, and then trade with your guildmates, friends, or even neighbors for the goods you do not have a boost for.

    Other ways to receive goods include quests completion, Great Buildings, and acquiring certain Continent Map provinces. Goods are used for unlocking technologies in the Research menu, for construction of Great Buildings, and can be used to negotiate for province sectors on the Continent Map.

    Note: The goods system changes starting from Modern Era. The production of goods requires goods from past ages, and the boosts on the continent map are from earlier ages. It's more complicated than this, but since this is a beginner's guide I will not be going into details.


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    Medals [​IMG]

    Medals are rather rare, and they're used for unlocking expansions (building space) for your city. The main way to receive medals is to win battles against your neighbors and on the Continent Map, which gives you battle points which can help you place in the different weekly Tower Tournaments (one tower for each age, but your battle points are put in the same age tower as your highest-age unit you've used in the battle). The top spots within the tower are the ones you're going after, though do not that towers start on Monday morning and end on Sunday evening, so you want to hold your spot when the tournaments end because that placement is the one the awarded medals are based on.

    Other ways to receive medals include quests completion, Great Buildings, donating to Great Buildings, and acquiring certain provinces on the Continent Map.


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    Diamonds [​IMG]

    These are the rarest within the game, because they are a premium resource. They can be used for almost everything within the game and come with certain perks that no other resource can provide, such as instant building, instant scouting, instant research, extra expansions, special premium buildings, healing hurt units or reviving dead units after a battle, auto-collect all ready productions, double all current productions, etc. The main way to receive these is by buying them.

    Other ways to receive them include inviting other players to the game, quests completion, special event buildings with "random production", amd acquiring certain Continent Map provinces.

    Note: To make sure you receive a confirmation notice before a transaction, please place your Diamond Notification to ACTIVE. This selection is found in Settings (a small gray button that looks like gears in the lower left corner of your screen.) By setting this to Active, you will get a popup box asking for your permission prior to spending any diamonds.


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    Population [​IMG]

    Supply production, goods production, and military buildings require population in order to be placed within your city. Obviously every great empire needs citizens in order to keep it running! To receive population you will need to build residential houses. The only other way to receive population are certain Great Buildings, but residential houses are essential.


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    Happiness [​IMG]

    Obviously no one wants to be sad! For every population point you will need to provide a happiness point, which you can do by placing decorations, cultural buildings, roads, and Great Buildings. The reason this is important is because if you do not meet your demand for happiness (equal to the number of population) then your citizens will be angry and your coin and supply collections will have -50% from the original amount. On the other hand, if you provide 140% happiness (demand + 40%), your citizens will become enthusiastic and you will receive a boost of +20% for all your coin and supply collections.

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    Ranking [​IMG]

    Not really a resource as you cannot use it anywhere, but for informational purposes here is how ranking points are calculated:
    - Every 300 coin/supply you collect bring you 1 ranking point;
    - Every 50 battle points you receive bring you 1 ranking point;
    - Every building within your city provides a certain amount of ranking points; obviously these are temporary, as removing a building results in loss of the ranking points it provides.
     
    Last edited: Jul 8, 2014
  4. PhantomForger

    PhantomForger Well-Known Member

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    Building & Expanding

    [jumpfrom]Building & Expanding[/jumpfrom]

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    This is the pop-up window you'll see right above the menu buttons when you press the Build button. Notice how on the right side there are different tabs --- each of those holds different building types.

    From top to bottom we have:

    1. Residential Houses (provide population and produce coin)
    2. Supply Production Buildings (produce supplies)
    3. Goods Production Buildings (produce goods)
    4. Cultural Buildings (provide happiness)
    5. Decorations (provide happiness, no road connection required)
    6. Military Buildings (produce military units)
    7. Roads (can provide happiness, but main function is connecting buildings to the Town Hall)
    8. Expansions (more on this at the bottom of this post)


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    Hovering over a building will display information about it. This includes its name, its age, and what it provides. In the first case it is a Stilt House from Bronze Age that provides 22 population and 11 coin (at 100% happiness) in 15 minutes; in the second case it is a Theater from Bronze Age that provides 540 happiness.

    We can also see the costs for the construction. In the first case we need 40 coin and 150 supplies; in the second case we need 100 diamonds.

    Finally there is the construction info. In the first case it tells us that this building needs 2x2 squares building space, it takes 10 seconds for it to finish constructing, and the building requires a road connection to the Town Hall; in the second case it tells us that this building needs 4x3 squares building space, it takes 20 seconds for it to finish constructing, and the building requires a road connection to the Town Hall.


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    When you press Build, you will also receive these buttons under the forge points bar, which you can use for selling and moving buildings within your city. Helpful when you want to do rearrangements.

    Do note that selling a building is final after hitting the confirmation window. There is no confirmation window for roads, and there is no refund at all for selling premium buildings and roads. Other buildings will return a minor portion of the coin and supplies that were spent for building them, but roads will not. Special event buildings also provide no refund, and once sold they cannot be retrieved.


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    The bottom tab lets you unlock and place expansions within your city. These expansions expand your city's place, allowing you to build a larger empire. They come in three types:
    • Reward Expansion (received through research or continent map; unlocked with coin or diamonds)
    • Victory Expansion (only a certain amount are available; unlocked with medals)
    • Diamond Expansion (two per age are available; unlocked with diamonds)

    Note: There is a flash issue where if you use one type of expansion, such as a victory expansion, the research/campaign type 'disappears'. You do not lose those expansions, all you need to do is refresh the game page and you'll receive them back.
     
    Last edited: Jul 8, 2014
  5. PhantomForger

    PhantomForger Well-Known Member

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    Research & Town Hall

    [jumpfrom]Research & Town Hall[/jumpfrom]

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    This what you'll see when you open the Tech Tree window. The researches one has already unlocked are checked, while the others either have a light bulb icon (meaning you can research them) or a negative/blocked grayed-out icon (cannot research). To complete a research, you first need to invest the required number of forge points (such as 8 FPs) for any specific technology (such as Smithery). Once that is done, can also be a cost for unlocking that technology, which in this case is 350 coin. The cost can include coin, supplies, goods, or any combination of the three types of resources.

    When looking at the tree, you can hover over any specific research and with green light you'll see the new technologies that will become available to you if you unlock that specific one (though some technologies require the unlocking of more than one research).

    Research is crucial because every unlocked technology gives you access to something new, such as a different building or a city expansion. Additionally, the only way to advance through the different ages the game has is through the tech tree. Upon unlocking a research from a new age you will receive a notification that you've unlocked a new age, which by itself gives you access to some new buildings.



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    The Town Hall will change its look once you enter a new age. It is a huge building without a lot of benefit for the player, but look at it like a power generator --- all your buildings (minus decorations) have to be connected to it in order to be functional.

    When you click on the Town Hall you get a window with three tabs, and the default one is 'Goods', which lists all possible types of goods and your current amount of each. The second tab are 'Profile', which lets you change your city name, player avatar, profile description, etc. Basically you specify the things another player sees when they look at you.

    And finally the last tab is 'News', which gives you access to your event log (that pop-up when you load the game that lists events in your city), and to your list of great building contributions.
     
    Last edited: Dec 22, 2013
  6. PhantomForger

    PhantomForger Well-Known Member

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    Quests & Inventory

    [jumpfrom]Quests & Inventory[/jumpfrom]

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    Quest givers are displayed on the left side of the game screen. When you receive a new quest, you'll notice the quest giver icon flashing, and you'll receive the quest in a pop-up. When you meet the quest requirements, the quest giver will have a green checkmark bubble.

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    Quests come in many varieties. In fact, some of them you can skip/abort if you do not want to do them, yet some are part of the game's storyline and you must complete them. It is crucial to accept a quest before meeting the requirements. If the quest is abort-able, you might want to consider what it will cost you, and what the reward is. The tiny yellow "?" on the right side of the requirement will be there to help you identify the requirements more easily.

    Do note that you'll also need to accept your reward once the quest is complete. Highly recommend that you are familiar with the following info: <guide to successful quest completion>



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    Upon opening the Inventory menu, we see a window with several tabs. The default one is 'All Items', which we can see from the image above, where both a building and forge point packages are displayed. You cannot place items in inventory per will, these are items received as rewards from quests and special events. We can see the item itself, and how many of that same item we own ("in stock").

    The other tabs are as following: Buildings, Goods, Great Buildings, Packages, [biceps guy icon is currently not used], Gifts. All of these appear under All Items, with the exception of Great Buildings.

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    Here is how that tab looks with different Great Buildings we've received a blue print for, and displaying which blue print pieces. Great Buildings are powerful buildings which have their own special construction process, but they also provide special bonuses for your city. You need to obtain 9 different blue print pieces and a certain amount of goods in order to start the construction for one within your city. After that the building is done with forge points, and other players donating forge points earn rewards (as you do when you donate to other player's great buildings). Once you reach level 10 you will need to use new full blue print sets (all 9 pieces) to unlock new levels, which then need to be completed using forge points again.

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    Clicking on a Great Building opens a new window where we can see the requirements and our progress with them. There is also an 'Info' tab where you will see information regarding the Great Building.

    You can find a list of all Great Buildings, as well as learn more about them in general, over here: <Great Buildings Encyclopedia>
     
    Last edited: Jul 8, 2014
  7. PhantomForger

    PhantomForger Well-Known Member

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    Trading System & Continent Map

    [jumpfrom]Trading System & Continent Map[/jumpfrom]

    One of the main aspects of the game are goods and trading of the same. Trading can be done with your neighbors, guildmates, and friends. Trading with guildmates is completely free, while accepting trades from neighbors and friends costs 1 forge point per trade. Therefore it is best to trade with your guildmates, or if you are not in a guild, trade with your friends. Your neighbors are your competition, you don't want them benefiting with your goods.

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    The trade window has three tabs. The first one is where you can see trades available to you (from neighbors, guildmates, or friends). The ones you call fill in/take, have an orange hammer, while the ones you cannot meet have a grayed out version of the same icon. In the image above, the only trades are from Merchants, which are system trades and should be avoided at all costs (you give 10 goods for 1, when you can do a 1:1 ratio trade within the same age).

    You have the option to search trades by offered type of goods, needed type of goods, guild only trades, neighborhood only trades, and only available trades (ones you can meet).

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    To create trades you need to own goods. In the second tab, you'll see the option to choose what goods (type and amount) you're offering, and what goods (type and amount) you want in return. The ratio for the trade you create can be at most 1:2 or 2:1. You can also check to make the trades guild only, so that only your guildmates can see them (you need to have this checked before making a trade).

    The last tab lists all your current offers, their type (guild only or not), and allows you to cancel them if you wish to do so. When a trade is created, your goods are "taken away", but one needs to accept your trade in order for you to receive what you need. If you cancel a trade, you'll receive back the goods you gave for the trade. All trades also have a cut-off date of 7 days, so if they are not accepted in 7 days the system will cancel them automatically (and return your goods).


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    When you open the Continent Map, you will have available province(s) to scout. These provinces provide rewards upon acquiring them. These bonuses can include: PvP Tower access, expansions, goods boost, a one-time resource bonus (which can be coin, supplies, medals, goods, or even diamonds). It is the Goods Boost that is highly important for gameplay --- it lets you produce 5x the amount of goods for the same production times. In every age there are 5 goods, and on the continent map you'll find a boost for 2 goods of every age (this changes in Modern Era but this guide is not for experienced players). Once you acquire those, simply produce those boosted goods and trade them in for the other types of goods.

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    Provinces are composed of a few to several different sectors. These sectors provide a reward of coin or supplies upon acquiring them. However, these sectors do not belong to you, but to a NPC (non-player character), and you have to acquire them. You can do this by conquering (with battle) or by negotiating (with goods).

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    You can see both buttons here - negotiate, and attack. The goods price to negotiate is listed on the left side (in this case it is 8 Dye). The units you will need to defeat are listed on the right side. If you're having a hard time defeating the armies, you can always use the Infiltrate option, where you pay a certain amount of coin to have all the defending units lose 1 health point.

    Both negotiating and conquering are different and with their own perks. In the first case you do not require units, so you won't need military buildings, you won't lose any units, and your success is ensured. But you'll need to give away your goods (and the cost increases as you progress through the game).

    In the second case, you have the potential to earn battle points, which will help you place good in PvP tournaments and thus earn medals. You will also save your hard-earned goods. However, you will need military buildings, you will need to attack wisely, and you'll need to recovery any losses in units. You may also need to try fighting for a sector multiple times, because some combination of units are harder to defeat, and there are bonus provinces where the units have a boost on attack and defense.

    Fully revealed continent map: <world map>
    Province's armies and negotiation costs: <guide to provinces>
     
    Last edited: Jul 8, 2014
  8. PhantomForger

    PhantomForger Well-Known Member

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    Army, Battles, & PvP Towers

    [jumpfrom]Army, Battles, & PvP Towers[/jumpfrom]

    To create units, you will need to have military buildings in your city. Each military building holds 5 unit slots - 2 come free, 2 can be unlocked with coin and supplies, and the 5th one can only be unlocked with diamonds. A tiny amount of coin/supplies will be needed for training of the units, and the training will take some time (spearfighters take 20 seconds, other bronze age take 1 hour, and the time increases by 1 hour per age, until it hits 4 hours; that's the longest training time for common units).

    Units can also be received through quests or special events, and they are marked as "unattached", meaning if you lose them in battle you cannot recruit them again. Units that come from buildings, and are attached to one, can be trained there again once lost, BUT all units will also be lost if the building is sold (since they are attached to it). That is not the case for unattached ones, since they have no building.

    If you delete an army building, you delete any units that were attached to that building. For example, if you have 8 Great Swords units, 4 attached and 4 unattached, and you delete your Great Swords Barracks, you would also delete the 4 units that were attached to the Barracks (those made in that barrack). However, the unattached units would remain for your use.

    When you own some units, you can arrange your attacking and defending army. I suggest you review this guide to see how: <army management tool>

    [​IMG]
    This is how a battlefield looks. First and foremost, there is the different terrain that is present. Each different terrain costs a different amount of movement points, and can provide a bonus of attack and/or defense for certain units. You can hover the units to see their stats, and expected damage if you hit a certain unit. A full list of unit stats can be found here: <military buildings and units>

    In the bottom left corner there are six buttons. The top two, orange ones, are surrender and auto-batttle (let the AI do the battle), respectively. The second row has volume and music, while the third row has full-screen and battle speed (has three speed settings). The big circled unit is the current unit, you can see where it is on the map by its highlighted hex, and its possible movement is showed with the shadowed hexes around it. The unit order is show at the bottom of the screen, where you can see which units come after the current one in the circle. This order is based on the movement points units have (highest one equals taking action first, unless a special ability overrides that).

    You can move and attack once per turn - for melee units you need to get to an adjacent hex to the enemy in order to attack, while for ranged units your unit needs to be in enough range to shoot. Attacking ends your unit's turn, and any movement will also end your turn, unless an enemy is in your range after the movement (in which case you'll be allowed to attack). Melee units can retaliate to melee attacks, but only once per "round" (a round would be when all units on the map have taken action).

    [​IMG]
    When the battle ends, you'll see battle results. This will show the health status of all units after the battle (but keep in mind defending units are revived and healed automatically after they've been attacked), and if you win, the amount of battle points you've received for that battle. In this case I surrendered, so it says I've been defeated. This isn't bad, because the units I had were not powerful enough to defeat the defending units I was facing. It is sometimes smarter to surrender, because keep in mind training units takes coin/supplies and requires time. If I were to lose all my units, I would need to train all of them again, just because I didn't see my units were not a suitable match for the enemy.

    [​IMG]
    Winning battles can give you battle points, which help you place within PvP Tournaments. The PvP Towers for each age is "unlocked" on the continent map, and there are weekly pvp tournaments there. Any battle victory that you have against other players or continent sectors will help you place better, and the top placements win medal rewards at the end of every tournament. To participate in unlocked PvP towers, simply do battles using units of no higher age than the age of the tower you're aiming for. For example, using 8 Bronze Age units would place you in the Bronze Age Tower; using 1 Iron Age and 7 Bronze Age units would place you in the Iron Age Tower. Though you can participate in multiple towers at once if you have the units to do so.

    Damaged units after battle will heal automatically with time. You can immediately use them if you revive them with diamonds. The only way to revive a dead unit is through diamonds.
     
    Last edited by a moderator: Oct 11, 2016
  9. PhantomForger

    PhantomForger Well-Known Member

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    Neighbors & Friends

    Neighbors, guildmates, and friends, can be viewed using the social bar at the bottom of the screen. You will be able to see yourself in all those lists, your position being decided by how you compare to the rest in ranking points.

    [​IMG]
    Neighbors are your immediate competition. While you can play nice and friendly with them, they are in fact the only ones you can attack and who can attack you. Neighbors are composed of 80-85 players tops, brought together based on tech progression. Neighborhood merges can take place every two weeks, always on Monday morning before the PvP Towers reopen, and players are merged in "chunks" (meaning groups of players from an old neighborhood are moved to a new one, more suitable neighborhood).

    You can see the neighbor's username, ranking points, neighborhood placement, the ability to message them, and whether or not they own Great Buildings (that little castle icon under the message icon). Hovering over their portraits will give you their city description, while clicking the 'Attack' button will bring up your army management window so that you can prepare your army to attack them. Clicking on their portrait will let you visit their city, where you can take other actions.

    [​IMG]

    You have the option to visit their City and either motivate their coin or supply production buildings, or polish their cultural buildings and decorations. If you’re short on time, you can always use the “Aid” button (see below), and if items are available to be Motivated or Polished, this awesome feature will automate this for you. You get one action toward everyone on your social bar every 24 hours (once you do the action a 24h counter starts), which gives you +20 coin and the chance to earn a blue print. If you attack them and win, you get only one possible action --- to plunder a ready production (coin, supply, or goods) from their city. You can do the plunder at any point in the 24 hours after you successfully breach their defenses, but the action can only be done to a single building with a ready production that the player has not yet collected. Great Buildings and certain special buildings like Wishing Wells cannot be plundered.

    [​IMG]




    [​IMG]
    Here you see how by taking an action in the cities of my friends, a '24h' appears under their portraits, letting me know I will have another action in about 24 hours. What you can also notice is that just behind the social bar, the "Statue of Zeus" Great Building has that same castle icon as the one in the social bar. This means I can donate to that Great Building. A player needs to be in one of your social bar lists for you to be able to start contributing. If someone is removed from your social bar but you have started contributing to their GBs, you will be able to continue donating until that GB levels up, and you may do so by accessing your GB contributions through the Town Hall.

    [​IMG]
    Finally, you may have noticed that at the right end of every social bar list, there is an invite button. This is how you can invite others to be your friends --- notice the window has three different tabs, which allows you to invite others through an emails, players already in the game, or to recruit using an invitation link. Outside invitations which lead to bringing new players to the game will reward you with 200 diamonds, but keep in mind the note that says this reward is not given out for inviting players who share an internet connection with you.
     
    Last edited by a moderator: Apr 25, 2016
  10. PhantomForger

    PhantomForger Well-Known Member

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    Guilds & Guild Forums

    [jumpfrom]Guilds & Guild Forums[/jumpfrom]

    [​IMG]
    The 'Global' button is how you access your guild, create one, or look for one. You can use the 'Global Ranking' button that will open a window that has a 'Guilds' tab, where you can view the many existing guilds, and once you find one you like simply send a message to their leader(s) requesting to join. Creating a guild is done by clicking that second button, and you will also be using it to access your guild afterward.

    [​IMG]
    The Guild page has three tabs, the first one being with general information and a view of how an outside player sees the guild. The second tab is the member list, from where a player can leave a guild, or a founder/leader can give out different permissions to the other guildmates. You can also see some player statistics, such as their ranking score, the number of battles they've won, and their activity status (though only available to leaders and founders). The permission sets can be seen with the icons under 'Rights', and they are as following (from left to right):
    Founder --- full access;
    Leader --- full access except cannot appoint or change founders, nor disband the guild;
    Moderator --- can edit/manage the guild forum in full capacity;
    Inviter --- can invite other players to the guild, as well as cancel invites already out;
    Notifier --- can send messages to the whole guild;
    Trusted --- can see guild forum sections set up as "hidden", can place sieges in GvG, can grant freedom to any sector in GvG, can remove defending units in any sector in GvG;

    Any good guild should make use of these permission rights. Be cautious when assigning a player to Founder's rights. A Founder has complete and full access. They can remove other founders, change the leadership and even dissolve the guild without consulting anyone else. Be careful.

    The third tab, 'Administration' is from where you can invite new player to the guild, cancel already sent invitations, change the guild description, flag, or name, or disband the guild. Any player that has quit or been kicked out from a guild cannot rejoin that same guild for 7 days.

    [​IMG]
    Guild Forums have menu options and can be a great tool for organizing the guild. You can create different forum sections (such as General and Guild Rules at the top of the window in this screenshot), create different threads or polls. Any forum section can also hold multiple pages of threads, so don't worry about having too many, the older ones will just go on the next pages. Depending on one's permission sets for the forum, you may also be able to close/lock threads, edit or remove posts, move threads to different forum sections, etc.
     
    Last edited by a moderator: Dec 3, 2015
  11. PhantomForger

    PhantomForger Well-Known Member

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    Bonus: Tips & Similar

    [jumpfrom]Bonus: Tips & Similar[/jumpfrom]
    Just a list of things that may not be commonly mentioned, yet should be known when playing the game. The list is work in progress.


    • Quests that request construction or deletion, but do not specify an age, can be completed using Stone or Bronze Age buildings/units. Remember that roads, including trails, are considered buildings.
    • Great Buildings (and certain special buildings obtainable during special events) cannot be plundered, which makes them a great way to obtain goods without worrying about the neighbors stealing them.
    • Make the most out of your Great Building bonuses. If you have a St. Mark's, which boosts 90 coin collections, having 45 houses of 1 hour production is not very profitable. You'd gain much more with 4 or 8 hour productions.
    • Motivated buildings cannot be plundered, in addition to having their production doubled.
    • Plan your city wisely - don't overuse space on roads, and choose your houses based on how you can collect them. 1 hour collections will bring you more if you can collect hourly, but if you can only login once or twice, longer productions will cash you in more (and will not be sitting there uncollected for a long time, so likely that means less plunders too).
    • Plan your progress - don't get stuck on the tech tree, plan and acquire what you need ahead of time. Have some guildmates or friends with Great Buildings to which you can donate in case you do get stuck.
    • Battle terrain when attacking neighbors is always generated randomly, but the terrain for sectors on the continent map is pre-selected. This means if you attack a sector, surrender, then go back in, you will meet the same terrain. You can use this to learn the terrain to make use of it. Just pick your "scout" units carefully, ensure they won't be attacked before you surrender.
    • To take part in PvP Tournaments you first need to unlock the corresponding PvP Tower on the Continent Map. Tournaments take place weekly, starting Monday morning and ending Sunday evening, at which point you can receive medals if you placed high enough.
    • You can have up to 140 friends, but you can only send out friend invites until you reach 80. Afterward you can only accept invites.
     
    Last edited: Jan 22, 2014
  12. white city

    white city New Member

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    Very well written guide Phantom, But I have to disagree with the section on Neighbors and friends. You wrote, "brought together based on tech progression. Neighborhood merges can take place every two weeks, always on Monday morning before the PvP Towers reopen, and players are merged in "chunks" (meaning groups of players from an old neighborhood are moved to a new one, more suitable neighborhood)." I am in a neighborhood with players in CA well over 100 points. I have 23 points. I just got into LMA. I am farmed everyday by top players. Its been this way for 2 months now. Shouldn't I be in neighborhood closer to my age or tech progression?
     
  13. gwalchmai

    gwalchmai Well-Known Member

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    LMA and CA are right next to each other. The merging system can easily put people in the same neighborhood that are 2 or more ages apart (such as LMA and Industrial). The number of points you have has nothing to do with tech progression.
     
    DeM2 likes this.
  14. maiversen

    maiversen New Member

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    Scout?

    • Battle terrain when attacking neighbors is always generated randomly, but the terrain for sectors on the continent map is pre-selected. This means if you attack, surrender, then go back in, you will meet the same terrain. You can use this to learn the terrain to make use of it. Just pick your "scout" units carefully, ensure they won't be attacked before you surrender.
    I have a question. Am I reading this right? I can surrender and then change my troops and re-enter the battle, I thought once you surrender you can't go back for 24 hours.


    Thanks
    maivesen
     
  15. PhantomForger

    PhantomForger Well-Known Member

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    The surrender option explained there is only in regards to the Continent Map, not in regards to neighbors. If you attack a sector with fast units you can see the terrain, then surrender and go back with specifically chosen troops for that terrain.
     
  16. gwalchmai

    gwalchmai Well-Known Member

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    You mentioned the Saint Mark's, but I thought I would elaborate on it a little bit in terms of advice for beginners. Sometime around the high or late middle ages I usually find that I am critically short of coins. The costs of new city expansions and exploration, along with the costs of structures in city, tech, and everything else, are too great (in terms of coins) for reasonable amounts of residences to supply in anything like a timely fashion. I usually find I have plenty of supplies and goods compared to my needs for coin, and that's with a lot of advance planning. The only thing that allows me to catch up in such a way that coins are no more of an issue then other resources is to build a Saint Mark's, and switch to 8-hour and, when it becomes available, 24-hour cycle housing. Saint Mark's is that critical to the game.

    Yes, you can do without Saint Mark's, but you'll probably have a city with almost all space taken up by housing and cultural buildings, and even then coins will find the lack of coins slows your advancement more then any other resource.
     
  17. Zorlog

    Zorlog New Member

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    If I want to start a city in another world, then do I have two cities to go back and forth to??
    In other words, if I start a new city in another world, then do I lose the city that I have now??
     
  18. DeM2

    DeM2 New Member

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    You do not. Your account can have one city on each world. This is a total of 7 possible cities for your account at this time. (8th world opening on the 17th)

    --note--
    Diamonds are a shared resource among your towns. Spending diamonds in one town reduces the diamonds for all your towns.
     
  19. Baconnator536024

    Baconnator536024 New Member

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    thank you for the part about the diamonds, I'm not even new to the game Forge of Empires, and I don't know most of the uses of diamonds.
     
  20. TrudyGirl1

    TrudyGirl1 New Member

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    Thank you for taking the time to write this! It was very helpful and informative and VERY much appreciated!!!
    TrudyGirl1
     

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