DeletedUser36624
Out of curiosity, does everybody have a build time of 7:46:40 on their Mead Hall?
I prefer to have 2 Beast Hunters, then unlock more lands first, accumulating more goods instead of keep redesigning the whole thing.The shacks are providing the population needed for the shrines. When I go to unlock the totem, I will have to delete three shacks to put down enough runestones, and because the shacks are populating three shrines, they go down being replaced by runestones to replace their diplomacy. Once the totem is bought, I restore my roads to get everything working again, and put down 12 totems in the space vacated by the shacks/shrines. Once they build, the roads turn into runestones again, and I buy the market. Then my whole city gets redesigned for lots of markets instead of lots of shrines.
If there's a better plan, I'm all ears.
9d 19hr to first deadline
13 quests complete
6 expansions unlocked
5 huts
3 markets
4 shacks
2 shrines
2 axe smiths
2 beast hunter
The transition to markets is done (well, they are still building, but otherwise complete). Markets are a 16% improvement in coin output both on a per square and a per pop basis, which would let me get a 5th goods building in 2 expansions except for those darned impediments, so it will probably take three. Wool farms will be unlocked this evening, at which point it will be spamming wool for expansions. Clan houses are a significant improvement over huts for pop per square, but they need space, and I only need 10 wool for them. The shacks are there only because they are crammed into spots I can't put a hut in.
9d 19hr to first deadline
13 quests complete
6 expansions unlocked
5 huts
3 markets
4 shacks
2 shrines
2 axe smiths
2 beast hunter
The transition to markets is done (well, they are still building, but otherwise complete). Markets are a 16% improvement in coin output both on a per square and a per pop basis, which would let me get a 5th goods building in 2 expansions except for those darned impediments, so it will probably take three. Wool farms will be unlocked this evening, at which point it will be spamming wool for expansions. Clan houses are a significant improvement over huts for pop per square, but they need space, and I only need 10 wool for them. The shacks are there only because they are crammed into spots I can't put a hut in.
Yes, you get your coins back. I've done it several times.6d 13h to first deadline
16 quests complete
11 expansions unlocked
3 clan houses
1 hut
4 markets
6 shrines
5 axe smith
1 beast hunter
Mead and wool are done (unless for some unforeseen reason I need another expansion), old willow unlock will happen in about 6 hours. 19K coins to finish, of which I have 10K now. The 4 markets have the same diplomacy/square that totems do, and are worth 432 diplomacy, leaving 768, which can be provided by 32 totems, which take 64 space, or 4 expansions. Assuming it won't be necessary to wait for the old willow and mead hall to complete for quests 18 and 19, I may be able to finish tonight. One thing I want to test before finishing is whether cancelling a goods build gets you your coins back.
@Roxana 1184 the Wise I'd like to subscribe to when you continue your writings about the settlement (Aka notify me if you write more - they're awesome!)
Correct.It says on the fan wiki that for the final quest, you can't do 6 goods buildings and then remove some to get the 1200 diplomacy. I'm not sure if that's true, but I had the 6 buildings when I completed the previous quest, and this requirement was checked off. I've never seen green checkmarks get undone, but I didn't feel like deleting one of my buildings to test it.
Have fun and enjoy your Yggs!