Halgar
Member
Buying buildings in the battlegrounds seems to keep leaning on specific goods. Postmodern era, my guild treasury is down to 100 genome data but still has 57,000 of the other 4 goods (almost exactly, as though all the goods from that era were added with arcs at the same rate, but only one good was depleted) . Future seems to want algae more, as we keep running out of that but still have plenty of the rest. LMA is low on silk and talc, but has over 80,000 of the others.
I thought that it was supposed to be random what goods it asks for, but it doesn't seem that way. Each era seems to have one or two goods that are near empty while the rest are plentiful.
I'm curious if other guilds have noticed the same thing. Are you running out of just one or two goods per era, or does it seem evenly distributed?
I thought that it was supposed to be random what goods it asks for, but it doesn't seem that way. Each era seems to have one or two goods that are near empty while the rest are plentiful.
I'm curious if other guilds have noticed the same thing. Are you running out of just one or two goods per era, or does it seem evenly distributed?