DeletedUser25166
Hey pinky, good luck with that. I can do what the other poster did and pull up 14-15 proposals that got dismissed.Well, I have already submitted a proposal for INNO to consider. Now some of you make one in the proposal section.
Hey pinky, good luck with that. I can do what the other poster did and pull up 14-15 proposals that got dismissed.Well, I have already submitted a proposal for INNO to consider. Now some of you make one in the proposal section.
So you lied about not cleaning the taverns often and attack me for pointing it out? Again, why you still have active friends on your list?140. I Clear Tavern. I just think it was a stupid addition that also produced Lag and nonsense to the game. It was a way to get young people playing. Stupid addition.
And my 140 “friends” and 74 guild mates want me to tell you to suck it.
When I make a proposal, I try to describe it's benefits, and what interest I believe that will be shown in it. I think the more description you include, the better chance it will have.k, here's mine from over a year ago;
Revamp PvP - closed/archived
Make Another GvG Alongside the Current GvG - closed/archived
Sassy Frassy's Neighborhood Merge
should I just keep making them to be closed?
I Love YouWell, Mare119, at least I'm trying!
For AID?So you lied about not cleaning the taverns often and attack me for pointing it out? Again, why you still have active friends on your list?
uh-huh, sort of like applying for a small business loan or something ay? want my SSC and Mother's maiden name too? maybe a little song and dance?When I make a proposal, I try to describe it's benefits, and what interest I believe that will be shown in it. I think the more description you include, the better chance it will have.
I've had this same sort of covo on Beta as well in the past, and here's a recent response I gave to someone that applies which no need to repeat here https://forum.beta.forgeofempires.c...displaying-trades-suggestion.9002/#post-62258Actually, you have to explain what you want and the benefits from it. If you want "stuff", give'm a little "fluff".
Give some gain in ranking points for donate medal to the guid treasury, for once you donate to the guild treasry you gain something just as like you donate goods.
The reason this doesn't make sense is that for goods, they count because they count for all uses except trading. Medals don't count anywhere right now, so why should they count for this? And if they change it so they do, does everyone that has spent medals on expansions, extra attempts in GE and negotiations in GE get retroactive credit? This is just a bad idea that doesn't fit into the present ranking system well. Let it die.I remember there was talk they were going to do this.
This would put you in a place where all others would be a speck in your rear view mirror.
The reason this doesn't make sense is that for goods, they count because they count for all uses except trading. Medals don't count anywhere right now, so why should they count for this? And if they change it so they do, does everyone that has spent medals on expansions, extra attempts in GE and negotiations in GE get retroactive credit? This is just a bad idea that doesn't fit into the present ranking system well. Let it die.
How do you specifically suggest the game change to be less boring, if I may use your word?
Besides the last one, you just want dumb down the game and make people who has poor skills or can’t put enough time into the game get advantages against good players. Sounds goodI apologize for the delay in responding. I quit playing for about 2-3 months.
- Remove historical quests - nobody reads the story anyway because it's not presented in an interesting way
- Make the story questline more interesting (it used to be fun to read, not any more).
- Make the battles on continent map less repetative
- Introduce guild GBs. Meaning, GBs that the guild works together to build.
- Introduce neighborhood GBs. Meaning, neighborhoods compete against other neighborhoods to level a GB as quickly as possible before the neighborhood changes
- Rework score to de-emphasize GvG battle spamming (fill sector, release, siege & recapture daily)
- Bring back HQ jumping on GvG
- Add mobile interaction to GvG
- Remove historical quests - nobody reads the story anyway because it's not presented in an interesting way
- Make the story questline more interesting (it used to be fun to read, not any more).
- Make the battles on continent map less repetative[
- Introduce guild GBs. Meaning, GBs that the guild works together to build.
- Introduce neighborhood GBs. Meaning, neighborhoods compete against other neighborhoods to level a GB as quickly as possible before the neighborhood changes
- Rework score to de-emphasize GvG battle spamming (fill sector, release, siege & recapture daily)
- Bring back HQ jumping on GvG
- Add mobile interaction to GvG
I don't agree with that but accept the likelihood that because IG has so aggressively gone after the mobile market over the years while simultaneously knowing they couldn't get GvG to mobile created more friction between browser and mobile players then there needed to be and also created an incentive for IG to pretty much abandon GvG development since most of their player base now can't use it directly so why bother.GvG, the abandoned corpse of an idea we still play on should not be the deciding factor in guild standing any longer. It continues the divide between mobile and browser.
Events should be something old and new players can look forward to but it seems each one is geared towards any player who just picked up the game last week. Each event follows the same exact stale formula of 'Here do this pointless quest, win this ticket, gamble the ticket here- Here do this quest, win this ticket, gamble this ticket here- Here do this quest, win this ticket, gamble this ticket here' It's all random chance with virtually no skill involved for prizes many people who have been playing for a long time don't care about anymore.