No, you are not the only one. However, your reasoning why is flawed, diamond purchases or spending has nothing to do with it.
As the BPs you get are random, once you're down to a single spot to fill, you have a 1 in 9 chance of getting it. Even if you get 5 BPs at once, each BP gives the same chance of being the one you need, 1 in 9.
Every pane DOES have an equal chance of receiving 1 BP. But when you are focusing on a specific pane then there are 8 other panes competing with that one pane you want (as mentioned above).
think of it like a 9 side dice. if you want to roll a 1 there are 8 other numbers that you can get instead.
Do you also believe the Earth is flat and that the moon landing was an elaborate hoax? Because those are just as likely as your mystery algorithm.I believe they do have an algorithm that activates when slots are filled >5. I think if you do 2 for 1 trades to get all slots down to less than 5 then the algorithm allows that last annoying slot to fill. I've run probability calculations and can say almost without a doubt that when a slot fill is >5, the odds of that last 200 diamond slot to fill is essentially 0. I once had 20 BP's in one slot and 12 to 15 in the others and that one slot was STILL EMPTY. Impossible to get 100 prints and never have that one slot fill without a biasing algorithm. That said, I think it relaxes when all slots are filled but again in my analysis, your GB will always have one problem slot. It's different on each GB, but after 60 levels you know which slot is the problem child.
Actually 16.6% chance. Meaning 8.3 times per 50. And you got two numbers almost exactly on the average, two a little over half the average, and two about 50% over average. What exactly does that prove to you?Just did 50 rolls of a die. so 1/6 = 16% chance of getting any #
Results:
1-12
2-5
3-8
4-5
5-9
6-11
I believe they do have an algorithm that activates when slots are filled >5. I think if you do 2 for 1 trades to get all slots down to less than 5 then the algorithm allows that last annoying slot to fill. I've run probability calculations and can say almost without a doubt that when a slot fill is >5, the odds of that last 200 diamond slot to fill is essentially 0. I once had 20 BP's in one slot and 12 to 15 in the others and that one slot was STILL EMPTY. Impossible to get 100 prints and never have that one slot fill without a biasing algorithm. That said, I think it relaxes when all slots are filled but again in my analysis, your GB will always have one problem slot. It's different on each GB, but after 60 levels you know which slot is the problem child.
I don't need to prove it. It's been proven by mathmaticians. The higher the samples the more all possible outcomes will approach a perfect 16.6% as you correctly point out. I'm not going to roll 1000 and tell you. I'll just leave that proof to the many textbooks on the subject.Actually 16.6% chance. Meaning 8.3 times per 50. And you got two numbers almost exactly on the average, two a little over half the average, and two about 50% over average. What exactly does that prove to you?
I am saying exactly that. My arc had a zero slot that was for sale (200 diamonds), ALL the other slots hade a minimum of 10 and a maximum of 17. I traded 2 for 1 down till every slot had 5 or less and the last slot finally filled. That's NO lie. However now that the slot filled with one, I was able to build it back up and that slot fills now but still lags way behind the others.If you are saying that you had accumulated the first 100 prints for a building and had an open slot, then that would be problematic. Anything less than 5 prints per slot in that scenario would be cause for concern. If you have used prints from the overall sample to open new levels or trade and now have no prints in one of the slots, that would significantly impact the probabilities and would be a much tougher case to make.