K--O
Member
I've seen a couple other posts out there on GBG imbalance but here is my take hoping that Inno will take note and make adjustments.
I'm not as concerned with the ranking as I am that it is now commonplace for 2 or 3 guilds to partner together to control the 2 inner rings thus locking out the other 3-5 guilds from really participating. While it's not cheating it does not allow for the open fighting and competition among the guilds on the map. And because the GBG rewards are really good it keeps the majority of the rewards in the hands of the guilds forming the partnership. It's no longer Guild Battle Grounds ... it's Guild Partnership Grounds
How this occurs is that 2 or 3 guilds agree to partner together to soft lock (150 out of 160 progress on the sector the other partners hold). Then as the locks expire they will finish off the last 10 on their partner's sectors (basically swapping sectors) and start the dance all over. Since 1/2 the progress is lost by any other guild hitting that sector when it is conquered if another guild tries to take the sector, the guild will finish it immediately to lock it and then likely take the sector in the next outer ring the outside guild was attacking from causing the outsider guild to lose all progress on the inner ring and be locked out of the next outer ring.
Here is a map of this happening real time today on B world. Blue, Red, Purple are in a partnership. They control the inner 2 rings and most other rings as well. Green is trying to get in but red will cut them off thus Green losing their progress. Blue, Red, and Purple have soft locks and will finish off their sectors if anyone gets close to taking one of the sectors or when the locks expire. 95% of all these sectors are full of siege camps allowing free fighting without attrition and enabling this to occur. This strategy guarantees that all 3 will stay in the diamond league.
IMO ... Inno needs to make 2 changes. And I expect all the big shots using the above tactic will provide every reason and rationale why this doesn't make sense so they can keep using this to get huge points and rewards.
1. Get rid of siege camps and watch towers all together. These buildings have become the only building used because they allows fighters to suffer 0 attrition and fight for free all day. This allows for points and rewards abuse because 1 person could literally get in 1,000 or more fights in one day and get all the rewards and game points that go along with it. Getting rid of siege camps will make sector swapping via partnerships very difficult in masses because fighters will run out of attrition.
2. Do not remove the progress of other guilds when a sector is conquered (even if the guild no longer has an adjacent sector). This will curb soft locking and partnerships because you can no longer soft lock a sector knowing that other guilds won't try and take it because they'll lose their progress when the partner guild finishes the last fight.
Do these 2 things and it will go a long way for making GBG more balanced and fair.
Alternatively, if Inno is not going to get rid of siege camps the bonus associated should be dropped to 8% with watch towers being at 2%. Thus the most any province could avoid attrition would be 40% should you have 5 bordering siege camps. At the same time reduce the bonus associated with traps and decoys to 8% and 3% respectively.
I'm not as concerned with the ranking as I am that it is now commonplace for 2 or 3 guilds to partner together to control the 2 inner rings thus locking out the other 3-5 guilds from really participating. While it's not cheating it does not allow for the open fighting and competition among the guilds on the map. And because the GBG rewards are really good it keeps the majority of the rewards in the hands of the guilds forming the partnership. It's no longer Guild Battle Grounds ... it's Guild Partnership Grounds
How this occurs is that 2 or 3 guilds agree to partner together to soft lock (150 out of 160 progress on the sector the other partners hold). Then as the locks expire they will finish off the last 10 on their partner's sectors (basically swapping sectors) and start the dance all over. Since 1/2 the progress is lost by any other guild hitting that sector when it is conquered if another guild tries to take the sector, the guild will finish it immediately to lock it and then likely take the sector in the next outer ring the outside guild was attacking from causing the outsider guild to lose all progress on the inner ring and be locked out of the next outer ring.
Here is a map of this happening real time today on B world. Blue, Red, Purple are in a partnership. They control the inner 2 rings and most other rings as well. Green is trying to get in but red will cut them off thus Green losing their progress. Blue, Red, and Purple have soft locks and will finish off their sectors if anyone gets close to taking one of the sectors or when the locks expire. 95% of all these sectors are full of siege camps allowing free fighting without attrition and enabling this to occur. This strategy guarantees that all 3 will stay in the diamond league.
IMO ... Inno needs to make 2 changes. And I expect all the big shots using the above tactic will provide every reason and rationale why this doesn't make sense so they can keep using this to get huge points and rewards.
1. Get rid of siege camps and watch towers all together. These buildings have become the only building used because they allows fighters to suffer 0 attrition and fight for free all day. This allows for points and rewards abuse because 1 person could literally get in 1,000 or more fights in one day and get all the rewards and game points that go along with it. Getting rid of siege camps will make sector swapping via partnerships very difficult in masses because fighters will run out of attrition.
2. Do not remove the progress of other guilds when a sector is conquered (even if the guild no longer has an adjacent sector). This will curb soft locking and partnerships because you can no longer soft lock a sector knowing that other guilds won't try and take it because they'll lose their progress when the partner guild finishes the last fight.
Do these 2 things and it will go a long way for making GBG more balanced and fair.
Alternatively, if Inno is not going to get rid of siege camps the bonus associated should be dropped to 8% with watch towers being at 2%. Thus the most any province could avoid attrition would be 40% should you have 5 bordering siege camps. At the same time reduce the bonus associated with traps and decoys to 8% and 3% respectively.