"brentolomeus, post: 215220, member: 32328" They win because they play better. Instead of asking for an easy ride, improve your skills."
The "campers" are resting on their laurels. There is no way for a new player to do this. They do not necessarily play better, they just hang around in eras forever and dominate creating a stale game play for everyone. If a new player is just now receiving their last blue print for their Zeus whereas the camper has his 3 military boost buildings up to 30%, has an orangery, has a Kraken, has an Terracotta Army and has an Alcatraz, has about 50 or so ritual flames, 50 or so watchtowers, etc. and has a Monastery for crying out loud whereas the new player does not, how could that possibly be asking for an easy ride? lol. I stand by my original request, to even out the playing field and reinstate the full game features to well matched players.
Resting on their laurels? Hardly. More like making their city more productive.
Hood after hood, I see players with cities full of outdated buildings, unboosted goods buildings, residentials that are (in theory) high on coin production and low on population, incomplete sets and empty spaces. Those players usually joined one of those crap guilds which are a dime a dozen. Or worse they created another one nobody really needed. People want to play like this? Fine, but they shouldn't be surprised that the lack of productivity puts them at a disadvantage. Because that is actually the problem: a complete lack of space efficiency in the majority of cities. Not those that have actually developed a strategy, set themselves some goals and then diligently worked towards them.
The new player just receiving his last Zeus BP? What are we talking about here? Iron Age? And this top player has obtained and then crammed in all of the things you listed? Well done! Took a lot of patience getting those victory expansions and/or higher-era goods to get ahead on the campaign map for the necessary expansions.
These days, we are getting a steady stream of events. There are the DCs and GE every week. Those give plenty of special buildings and resources. The forum and unofficial fan wiki are full of information on all kinds of aspects of the game. There are plenty of well-organized, high-level guilds that will take new players on board. All the tools are there to be competitive.
I could agree with a more positive proposal where the top-scoring players would be put together once in a while for a play-off tournament. But of course the rewards should then be upgraded accordingly. For example: same values, but goods instead of medals. And then a tournament of the winners of the winners for FPs. But you just want to get rid of the competition. And yes, that is asking for an easy route.
Also, it would be appreciated if you would hit 'Reply' instead of just copy-pasting my post. Then I know I am being quoted.