Thanks for offering a collection of utter garbage for the end of Carnival.
Finishing on Bridge when so many folk complained about a lack of upgrades... Yeeeesh.
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Why I think this Event was not so well received, or Why This Event Sucked.
Minor factor: Last Event's ultimate Prize was the best Special Building ever. Following immediately with a not so good version in a more difficult Event seems like a terrible way to start the Event.
The major problem with this Event is simple.
There were too many ways to fail at this Event.
A typical Event has 2 'points of 'failure'; (parts of the Event where a player can fail.) QuestLines and some 'game'. This Event had 3 points of failure: the Questlines and 2 separate games: converting Tickets to Florins through the 3 games. and converting Florins to Prizes through the Chest.
To be successful in this Event players had to navigate through all three points of failure. It was way to easy to get discouraged, there was an unusual percentage of players posting they were giving up partway through.
I didn't see a lot of direct comment on it, but i got the feeling there was a fair amount of dissatisfaction with the process as much as there was with results, failures, and prizes won. I think passing through multiple gyrations had a distinct negative effect on the reception.
Players who did work their way through the Quests noted the difficulty in converting Tickets to sufficient Florins to maximize the chances of winning of desirable Prizes in the chest.
There were players who through skill and or luck did well in this Event, but there are fewer ten most Events.
INNO did not take the third point of failure into account when designing the Event or deliberately designed this Event to be much more difficult. then past Events. Your call on which. We'll know the answer soon enough:
Hopefully we won't see this many points of failure in future Events.