RazorbackPirate
Well-Known Member
So, much ado about nothing. Nice to know.
So, much ado about nothing. Nice to know.
I'd like to be able to see this *before* I do a battle. Just like I can see it before I do a negotiation.After you've finished a battle, the screen that shows where your ranking is in the PvP tower. There's a small banner there.
You don't see it before the negotiation, but while you're doing it. I think it could be improved for both.I'd like to be able to see this *before* I do a battle. Just like I can see it before I do a negotiation.
Yes, you do. When I click on negotiate, the negotiate screen shows how many Castle Points you get for that one before you start it. When you battle, you never see that, even after the battle.You don't see it before the negotiation, but while you're doing it. I think it could be improved for both.
All it means is that it takes 7 days of play to complete a 7 day streak. Kind of like the weekly chest in DC. You only get points toward it for completing a DC.QUESTION: Game says that if you miss a collection from the Daily Castle Points Chest that your streak will pause. It does not say how long that pause will be. Does anyone know? I'm wondering if the pause is long enough to consider pausing it purposefully on say day 6, if I know ahead of time I will be away from internet.
Thanks. I was understanding it as a penalty for skipping. IIUYC then it would resume again from the same place when collected again, and there is no penalty for not collecting other than the obvious expected loss of that day's benefit. That's kind of them.... a lot better than having it reset when skipped.All it means is that it takes 7 days of play to complete a 7 day streak. Kind of like the weekly chest in DC. You only get points toward it for completing a DC.
Skip all you want.
Much better. Way back in the day progress toward the weekly DC chest was reset to zero if you missed a day, I’m told.Thanks. I was understanding it as a penalty for skipping. IIUYC then it would resume again from the same place when collected again, and there is no penalty for not collecting other than the obvious expected loss of that day's benefit. That's kind of them.... a lot better than having it reset when skipped.
Someone buy some diamonds without you knowing 'bout it?This is weird.... Went to bed with castle at LVL 2 needing 900 PTs for LVL 3. Logged on this morning and I am at LVL 4 with 500 PTs needed for LVL 6.
The FAQ claimed we could see expected Castle points before both negotiations and battles. I always see it before negotiations, but the only time I see it before battles. is GE big encounters. Apparently, this is a bug.I'd like to be able to see this *before* I do a battle. Just like I can see it before I do a negotiation.
It does show before you actually spent any goods negotiating, so in a way before you start. Equivalent to being in the screen to select your army imoYou don't see it before the negotiation, but while you're doing it. I think it could be improved for both.
If that's the intended design, then my feedback is that it's a bad design. Let us see the castle points we'll get before doing the next battle (just like we do for negotiations). Or else let us see how many battles we have left in the day to get points for (and for negotiations as well).The facts given tell us that the Castle points are collected for others when applicable. (to the fifteen battle that apply) but they are not shown in the battle screen. it is not a bugit is the wya they left it. they apparety changed the programming to show in GE but did not in the other places. It is the intended design, and not a'bug'
When the CS was introduced I felt the same way. After a bit though I became unconcerned about having a counter for battles simply because I rarely have a day with fewer than 15 battles. Between clearing my HC bonus, GE, GBG, and the occasional DC achieving 15 battles is easy so keeping track isn't a big deal for me. Having a nego counter is a nice feature because I don't typically negotiate. I'm sure that a player that does not battle would appreciate a "battle counter" but I don't know how many players are in that group.If that's the intended design, then my feedback is that it's a bad design. Let us see the castle points we'll get before doing the next battle (just like we do for negotiations). Or else let us see how many battles we have left in the day to get points for (and for negotiations as well).
I find it hard to believe that the current inconsistency is indeed "intended design". And I don't see anything to indicate that it is. On what do you base your claim?