Champion's Retreat is no longer on the Daily Special

tuckerkao

Active Member
Victory Tower level 1 should never be on the daily special of any events since almost all top players won't spend any resources on it, reverse-wise the Champion's Retreats will worth the efforts to get for certain players during the particular ages such as HMA, LMA and Colonial.
 

Algona

Well-Known Member
Why fret about either? Both are easy to get thru normal play.

I'd prefer to have neither in Events, they are both AD fodder although VT sucks at that, too. CR is pretty good AD fodder, but let's not waste Dailys in an Event on recycling material.
 
Last edited:

ivjordan

Member
Champion's Retreat is maybe one of the most useless buildings in the game, except as fodder for the AD.
I have never build one and still have to delete hundreds of champions at the end of each era, or send them as food for the gun in the first lvl of GE, where they still stand some chance because of high attack bonus. But that applies to any outdated unit. And I have never seen many people building it as well.
So, why bother?
 

Agent327

FOE Team
Forum Moderator
Victory Tower level 1 should never be on the daily special of any events since almost all top players won't spend any resources on it, reverse-wise the Champion's Retreats will worth the efforts to get for certain players during the particular ages such as HMA, LMA and Colonial.
Still can't find the feedback thread?
 

qaccy

Well-Known Member
Champion's Retreat is maybe one of the most useless buildings in the game, except as fodder for the AD.
I have never build one and still have to delete hundreds of champions at the end of each era, or send them as food for the gun in the first lvl of GE, where they still stand some chance because of high attack bonus. But that applies to any outdated unit. And I have never seen many people building it as well.
So, why bother?
Champs are pretty decent units if you ask me. Not quite good enough to have such a limited barracks, but even at worst they're still on par with the other units of whatever age they're from. PME, CE and TE are probably the best ages for them though, especially TE. I never needed to use stealth tanks at all because of how good those Champs are.

I'd like to suggest that part of the reason why you don't see people with Champion's Retreats is because they're kinda...harder to get these days. They used to be a pretty regular offering during big events but it seems like Inno's let them fade away for the most part. I can't remember the last event they were available from. Same goes for Color Guards and Drummers, but those are even more niche than Champions are...
 

Algona

Well-Known Member
Champs are pretty decent units if you ask me
Agreed. Their biggest value to me has been that with a 1up kit and Traz I have troops of that Era the monet I enter that Era.

Now it;s not that big a deal for me, I blitz all the tech in an Era the day I enter it. But that used to be a pretty sweet technique a few years back and it;s something I recommend to all apprentices.

harder to get these days
They aren't in Events, but they pop up in DCs. A bit of luck or patience and a player can get a CR every Era. Three cities, I have a surplus in all three with Era locked CRs in each one.

Sure, if a player does GvG I guess having a CR in each Ere is a thing and why I kept a CR in each Era.

Given the easy availability of 1ups and RKs, is there any other reason aside from GvG to sweat having more then one or two CRs?

I won't get upset if INNO puts any random building up as a Daily Special.

I won't object if INNO chooses to omit buildings that I don't see any need to have multiples of and that any player can pick up from DCs.
 

qaccy

Well-Known Member
I won't object if INNO chooses to omit buildings that I don't see any need to have multiples of and that any player can pick up from DCs.
On that note, the same thing could kinda be said about Rogue Hideouts...plus, they don't even have to be renovated! But they're still regular offerings from events. Of course Rogues are far more useful, but Inno doesn't seem to be sweeping them aside like they did the other special units since you can expect to see Rogue Hideouts being offered in every major event that comes along.
 

Falconwing

Well-Known Member
Champion's Retreat is maybe one of the most useless buildings in the game, except as fodder for the AD.
I have never build one and still have to delete hundreds of champions at the end of each era, or send them as food for the gun in the first lvl of GE, where they still stand some chance because of high attack bonus. But that applies to any outdated unit. And I have never seen many people building it as well.
So, why bother?
You're nuts.
I'm in PE and I only have a Champ Retreat, Rogue Den, and Traz. I can finish GE, get to a 50 attrition daily (fights only, hate nego) in GbG, and take care of all my other combats with ease. My Traz only has to make two different troops and I only have 13 spaces devoted to barracks. When I go up and age, I just use a 1upkit and I'm set. I rarely use the other troops, some GbG over 50, or super high def players. (had to use tanks against a 935%, highest def I'd ever seen, but I plundered a 7pt cider 5 times that week, did get beat up twice though before I went with tanks)
 

Agent327

FOE Team
Forum Moderator
You're nuts.
I'm in PE and I only have a Champ Retreat, Rogue Den, and Traz. I can finish GE, get to a 50 attrition daily (fights only, hate nego) in GbG, and take care of all my other combats with ease. My Traz only has to make two different troops and I only have 13 spaces devoted to barracks. When I go up and age, I just use a 1upkit and I'm set. I rarely use the other troops, some GbG over 50, or super high def players. (had to use tanks against a 935%, highest def I'd ever seen, but I plundered a 7pt cider 5 times that week, did get beat up twice though before I went with tanks)
That works till you get to the later ages. Units keep getting better skills and Champs are stuck with Chivalry and Call of Duty. As a result of that Champs become useless except for scoring points against them.
 

tuckerkao

Active Member
That works till you get to the later ages. Units keep getting better skills and Champs are stuck with Chivalry and Call of Duty. As a result of that Champs become useless except for scoring points against them.
Champions are nearly useless in Industrial Age, so it depends on which era you are camping in. Of course if you are playing in Oceanic Future or above, there are no reasons to build Champion's Retreat, but the total population of those players are very minority.
 

UBERhelp1

Well-Known Member
Champions are nearly useless in Industrial Age, so it depends on which era you are camping in. Of course if you are playing in Oceanic Future or above, there are no reasons to build Champion's Retreat, but the total population of those players are very minority.
Well, you can get PME troops in Industrial Age, including a PME champion. So... that's something to be taken into account.
 

tuckerkao

Active Member
Well, you can get PME troops in Industrial Age, including a PME champion. So... that's something to be taken into account.
Advanced Age units are very limited and often have to be careful not losing them, but you can never build a PME Champion's Retreat as an Industrial player, so Traz won't be able to reproduce them. The version that shows up on the event windows will always be the current age.
 

planetofthehumans2

Active Member
Advanced Age units are very limited and often have to be careful not losing them, but you can never build a PME Champion's Retreat as an Industrial player, so Traz won't be able to reproduce them. The version that shows up on the event windows will always be the current age.
I'm in OA and have a TE and AF champions retreat in my inventory.
 

Jern2017

Well-Known Member
Advanced Age units are very limited and often have to be careful not losing them, but you can never build a PME Champion's Retreat as an Industrial player, so Traz won't be able to reproduce them. The version that shows up on the event windows will always be the current age.
Limited? Advanced age units enable players to beat armies in GE, PVP and GBG where the opponent's boosts are so high those players couldn't win with their current age units.

Of course you need to be careful not to lose them, but players who are willing to work ahead of their age on the Continent Map and Story quests usually are. Making a mistake and losing an advanced age unit every now and then isn't a big deal anyway - it costs 45 Diamonds to revive it and with all the ways one can get Diamonds for free in this game, it's not expensive and is also well worth the cost.