DeletedUser
Dear Kings and Queens,
On February 11th, we will update Forge of Empires to version 1.19. This update consists mostly of bugfixing, along with some other small improvements and changes. We also updated the game trailer on the landing page. Stay tuned too, because we've got something special coming soon!
There will be a short period of downtime during the update, and we apologize for any inconvenience caused by this.
May your quests be fruitful, your guild members loyal and your battles victorious!
Thank you for playing Forge of Empires!
Sincerely,
The Forge of Empires team.
Changelog 1.19
Features and changes
- Updated trailer on the Forge of Empires landing page.
- Motivated buildings will now have a star, just like polished buildings
- As you may be aware, inactive cities (more than 30 days without a login) are subject to deletion. Additonal criteria that can prevent deletion have recently been updated: Due to the recent change to the diamonds given to newly registered accounts, we have also changed account deletion criteria on accounts that are inactive for more than 30 days, to reflect these new amounts.:
StoneAge/BronzeAge cities: 251 premium points
IronAge/EarlyMiddleAge: 50 premium points
Bugfixes
- The Rogue started a battle uncloaked when the enemy had paratroopers which would attack him in the first move. This issue has been fixed.
- Reviving a unit after a battle could cause an error. This has been fixed.
- The revenge button did not direct to the army management screen. This problem has now been resolved.
- The wrong winner could be displayed in a tournament. Now, if we merge 2 neighborhoods, the better player will now be champion of the new neighborhood.
- In some cases, battle points did not count towards global ranking. This problem has now been fixed.
- Various small issues on the Maintenance Page have been fixed.
- Selecting Retreat from the Unfinished Business prompt after losing units causes lost units to be displayed as present in Military Buildings. This problem has been solved.
- During PE automatic battles it was possible for the battle to get stuck. This issue no longer occurs.
- It was possible for new players to end up alone in a neighborhood. We have now improved merging of new players, and previously inactive players, to address this problem.
- A player who has not accepted cookies would be sent back and forth between landing and login page. This issue has been addressed.
- It was possible to motivate the same building several times before pickup of production. This is now no longer possible.
- There were some cases where the Guild invitation page would not stop loading. This problem has been fixed.
- Players who contributed to a Great Building will now still be displayed even if deleted.