Change Log 1.24


Active Member

Hello Kings and Queens,

The update to 1.24, which will take place on April 22nd. This update consists mostly of bug fixing, along with some small improvements and a little bit of re-balancing. In the meantime our development team works hard on some technical tweaks which you can expect to see in future releases.

  • Changed the battle summary to show unattached units.
  • Inactive players can no longer be interacted with via global ranking.
  • Power has been added to the tooltip in GvG levels tab.
  • All fight types should now show in event log.
  • Values of some Modern Era units have been changed. See the new values below:

    Bazooka Team
    Attack: 65
    Movement: 14
    Dug In: 30

    Mechanized Artillery
    Attack: 32

    Battle Tank
    Attack: 45
    Movement: 20
    Bonuses (all 4): 55

    Mechanized Infantry
    Attack: 55
    Movement: 24
    Attack and defense bonuses vs ranged units: 25
    Terrain defense bonus on the plains: 10

Bug fixes

Easter event bug fixes
  • Fixed an issue where The Easter Event icon does not show up in the top left corner of the screen when the first Easter quest is available.
  • Fixed an issue where the Renovation Kit does not upgrade the building's point value.
  • Fixed an issue with the decoration tooltip for hidden eggs.
  • Fixed an issue where the Wishing Well tooltip is missing the road requirements.

UI bug fixes
  • Fixed an issue where buildings were disappearing and causing the game to crash.
  • Quests icons overlapping has been fixed.
  • The amount of diamonds sometimes don't update instantly, even after a refresh. This has been fixed.
  • Fixed an issue when selling a great building or a premium building where the name of the building were not highlighted.
  • Fixed an issue where scrolling in the game zooms the city in/out, but does not affect the scrollbars.
  • Fixed an issue where the wrong tab was displayed when opening the User Guide while in the Province map.
  • Fixed an issue where The popup is not displayed when the player is paying with their own goods in GvG sectors.
  • Fixed an issue where the focus for sector shifts, causing the wrong sector info to be displayed when viewing sector.
  • A few translation issues in GvG have been fixed.

Other bug fixes
  • Fixed an issue where some player had negative population.
  • Fixed an issue where citizen animations were deactivated in other player cities.
  • Fixed an issue where the initial game load stopped at 55%.
  • Sometimes the "New Contacts" pop-up appears although no new neighbors were added after the neighborhood merging - this has been fixed.
  • Granting freedom to a sector is not shown as an event in the event list - this has been fixed.
  • Battles were not auto-surrendered during daily calculation - this has been fixed.

Thank you for playing Forge of Empires!

Your Forge of Empires Team
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