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Changelog 0.13

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DeletedUser3

Hello Kings and Queens,

Our latest update will arrive on or about the end of July! Please note the developers added many community requests, so you are indeed being heard. Keep sending in those proposals & suggestions!

And don't forget to visit the blog. A few spoilers were recently posted.

Features

Friends bar
We added a friends bar to the game, to help you in keeping track of your friends within the game. This tool will also allow you to invite new people (who do not yet play FoE) to play with you. This nifty friends bar even let's you quickly compare your rank to those of your friends.

  • Add friends to your friends bar from within the game.
  • Invite friends that do not yet play Foe. Earn diamonds when your Friends reach the Iron Age. (200 diamonds)
  • Accept, decline or cancel friendship requests.
  • Hover over a friend you invited to the game to view a progress bar of their standings in the game, at least until they reach the Iron Age.

Additional features
  • If you minimize the neighbourhood bar, it will now stay minimized.
  • The Guild or neighbourhood bar is now remembered if you switch to another menu and return to the city overview.
  • You can now minimize the Building Menu when you are using the Move or sell tool, to increase the view of your town.
  • After attacking or visiting a friend, you can minimize the actions menu.
  • In the Army management menu, you can now select all units of the same type by double-clicking.
  • Once you login, you will stay logged in. You can then easily choose the world you want to play in and enter when revisiting your city.

Important changes

With the coming update there will be 5 goods for each era. Limestone, Stone and Gold will never again appear twice.

To accomplish this we are made these changes:
  • We replaced: "Improved Limestone Mason" with the "Talc Cutter", "Improved Stone Mason" with the "Herb Merchant" and "Gold Smith" with the "Gunpowder Factory".
  • Existing buildings of these types in the player's cities have been replaced with the new goods buildings. A previously initiated production will continue with the new goods.
  • If a player has a high middle age/late middle age good deposit, of either stone, limestone or gold, it will be replaced with the new goods.
  • Quest Rewards, Tech Tree and Negotiation costs have been updated, so players can use the new goods immediately.
  • The screen design for the goods in the town hall has been updated and you can now also see the new goods.
  • The goods can be traded on the market. NPC traders are available.
  • Any player currently in the High Middle Age will receive a one-time bonus of 50 herbs.
  • Any player currently in the Late Middle Age will receive a one-time bonus of 50 herbs, 50 talc powder and 50 gunpowder.

Additional Important changes
  • When you abort a battle in which your units were damaged, they will no longer return to full health immediately, instead they will heal normally.
  • The population mood of your provided happiness must now be at least equal to the demand for happiness to get population mood "happy" (before it was set to 99% of the happiness demand. And yes, a minor fix, but we were happy see it done).
  • Your provided happiness must now be 1.4 times higher (previously it required a minimum of 1.39 times) to get population mood "enthusiastic".

Bugfixes

  • If the time differentiation between the Server and the Client is too great, (for example, more than 60 seconds), a message is displayed that warns the player not to enter standby or hibernation mode with his computer while playing the game, and then it forces a client reload upon message confirmation.
    [*] Attacking a player from their city should no longer cause the polishing option to appear alongside the plundering option.
    [*] The game should no longer crash when quickly spending at lot of diamonds to heal military units at the end of a battle.
    [*] [Quest] - "Calm canturia" now works as intended.
    [*] The cost for healing units after battle appeared to be reduced when repeatedly attempting to heal without enough premium, this is now fixed.
    [*] [Guild Forum] The time stamp and edit information are no longer cut off in guild forums when the topic is closed.
    [*] Using tab while the message center is open no longer allows access to the greyed out HUD.
    [*] Fight - Bonus description pop-ups are widened with the text.
    [*] "Boost all" now properly works with Gather all; you will obtain the correct amount every time.
    [*] Ranking: Search for a player is no longer case-sensitive.
    [*] Cancelling a goods production no longer causes a blank icon of raw goods to be displayed on all goods buildings.
    [*] Damaged and dead units no longer reappear with full health after a refresh.
    [*] Military buildings now display the idle icon after loosing units.
    [*] Searching for an incorrect name in the rankings no longer causes the rankings to erroneously display the top 10.
    [*] Guild ranking now jumps to current position of your guild.
    [*] Jewelry now includes sounds.


Thank you, everyone, for your participation in the Open Beta, for your ideas and for your assistance in locating bugs.

Sincerely,

The Forge of Empires Team
 
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