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Changelog 0.17

DeletedUser3

Hello Kings and Queens,

Update 0.17 will be implemented on the US server on or about September 25th, 2012. A short downtime may occur during the update. We thank you in advance for your patience and consideration. Please read the update disclaimers below:

Attention ---> Update Disclaimers:
  • Though the colonial age is on the test server with 0.17, the colonial age will NOT be implemented on the US server with 0.17. It was added early to the test server to provide for additional debugging and will be implemented at a later update on all servers.
  • Due to some changes in the battle system, all ongoing battles that are happening at the time of the update to 0.17 will be reset. If you are in a battle at the time of the update, your battle will be cancelled. Your living units will regain full health and return to your city.
Features:
  • The Hibernation mode (after idle phase) has been improved and now increases the gaming performance for players with legacy computers and poor net connections.
  • A profile text limitation has been implemented.
  • New icons were created to display the collection of boosted supplies and coins.
Battle:
  • Moving units sometimes caused the game to crash. This issue has been fixed.
  • The mounted units can now move across all hex fields on the battlefield, albeit some terrain reduces movement substantially.
  • On some occasions the battle points were not calculated correctly. This has been fixed.
  • The auto-battle button will no longer cause the game to crash (it was initially caused by too many steps for the AI to predict).
  • The health bar animation in the menu bar is now paced correctly to the battle.
  • In the Army management window, changes were saved despite using the "X". Pressing X will no longer save your changes.
  • Unit buffs are now displayed in the unit tool-tip bar (if the units have a buff).
  • The auto-battle button no longer erases your last unfinished troop movements.
Quests:
  • [Build Clapboard houses] The reward for this quest was increased from 1500 coins to 2000 coins.
  • [Update the soldier] The quest icon now loads correctly.
  • [Beauty of the High Middle Ages] can now be successfully completed.
Bugfixes:
  • Attempting to change your e-mail address did not work on occasion. This has been fixed.
  • Cancelling an invitation to a guild in the administration tab sometimes causes the game to crash. This has been fixed.
  • An error which causes only some of your neighbours to appear in the social bar has been corrected.
  • Registering your e-mail address now correctly gives diamonds.
  • Long names in the social bar are no longer cut short.
  • Abandoned guilds are now correctly deleted.
  • It is now possible to withdraw a declined guild invitation.
  • The goods prices were sometimes displayed wrong in the goods production menu. This has been corrected.
  • Goods are now correctly added and subtracted for all players.
  • A negative time in the forge points bar no longer spawns after a resource collection.
  • Some PVE units seemed to have no health before the battle. They are now cured from their zombie state.
  • A sound was added when production starts on the Tannery.
  • Footers, in the guild forum polls, have been fixed.
  • The link in the mail "Your spies have spotted new Neighbours!" is now a hotlink.
  • Guild member titles are now correctly formatted.
  • The Game favicon on the browser-tabs has been improved.
We would like to thank the community members for all their posts and contributions. Your help is very much appreciated. Due to your efforts, your reports, and your assistance while researching issues, many bugs have been fixed.

Sincerely,

The Forge of Empires Team
 
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