DeletedUser30312
That might fall under technical limitations.
the update is live it takes bout a day to get the update to mobile usersDid the devs change their mind about releasing the patch? I haven't seen any indication of it being released either on mobile or on browser.
I don't know about the patch but I got my victory expansion this morning.Did the devs change their mind about releasing the patch? I haven't seen any indication of it being released either on mobile or on browser.
I haven't seen any changes either (on PC platform)Did the devs change their mind about releasing the patch? I haven't seen any indication of it being released either on mobile or on browser.
I found it much easier to add fps through inventory on the mobile version. As far as I can tell that hasn't changed.Is there a way to use Inv FP without first using Bar FP?
Thank you for reading the changelog, please leave your feedback here.
Thank you, your Forge of Empires team.
It has been requested that I link the announcement.
There's no reason they can't have a 1, 10 and 100 FP button. Plenty of room there.
I was really hoping they changed their mind on this. Beta hated it, EN hated it. It's beyond repair. The only thing better is the Add 10 button so those adding very large sums will find it easier.
The entire display is completely off. It's confusing to look at and you don't get used to it. The reason is because it is not how people visually process information. Important information now needs to be looked for in tiny font placed oddly.
For instance:
View attachment 6998
The information you need to decide upon an action is shown in #2, the actions available are shown in #1. This screen goes against the way we process information, we don't decide on an action (which is what is on top) before reading or viewing what that action should be (which they put on the bottom) In order to not be confusing the information needs to be shown prior, or above, the action part of a GUI.
This pattern, information first, action second is repeated just about every where in efficient design, cash registers, atms, smart phones etc. Whoever designed this does not know the most basic rules of design, and that's not intended as an insult but rather a fact. You do not put inputs above the information, not only is it inefficient it's confusing. Our brains are wired a certain way, to read top down, and when we see something going against the grain it will always slow us down and go 'Wait what?' and we have to dissect it like a child sounding out words instead of an adult recognizing them.
View attachment 6999
The reason the old window looks better to everyone isn't just because it's familiar in the sense of what we've been using, it goes along with information up top, action at the bottom. Reading as we do from left to right our eyes when opening the old window will go immediately to the most important bit of info: The GB, it's level and progress. We then go to the upper right, the current contribution and finally to the buttons at the bottom where you complete the action.
If this was presented verbally the way we see it it makes sense, top left down to top right down it 'says', The building you are looking at is Arc, it's 25th level is about 2/3rds complete, here are the contributors and the points you would need to overtake. What would you like to do?
The new one 'says'
This is lighthouse, you have X amount of points, the light house is more than 2/3rd complete, what would you like to do? Here are the contributors and the points you need to overtake. The lighthouse is level 5.
The paragraph is jumbled and in the incorrect order just as the GUI is jumbled and in the incorrect order.
I found it much easier to add fps through inventory on the mobile version.