• We are looking for you!
    Always wanted to join our Supporting Team? We are looking for enthusiastic moderators!
    Take a look at our recruitement page for more information and how you can apply:
    Apply

CHANGELOG 1.110

Status
Not open for further replies.

DeletedUser29247


Hello Queens and Kings,

The update to 1.110 will take place on Wednesday, 09.20.2017 There will be a short period of downtime during the update, we apologize for this little inconvenience.
For the detailed description of the changes, please see the list below:

IMPROVEMENTS

  • After opening a production, goods or military buildings, you can now launch production with keyboard (using the keys 1-6), which was only possible with your mouse before.
  • In order to get rid of some tiny inaccuracies in the Temple of Relics, we aligned the relic drop probabilities for some levels.
    Click the spoiler below if you're interested in more details.
The problem that we attempted to solve was that after advancing to some levels the Temple of Relics was not getting better. This was the case on levels 4, 12, 32 and 54 (foe example). This should never be the case, as Great Buildings should be always more powerful after leveling them up. We therefore introduced some tiny changes to how the relic types distribution is calculated, in order to make sure that Temple of Relics always gets actually better on level-up.
In any case, the changes are very small, but we managed to get rid of the weird behavior.
To give you a better idea, here comes a list of old and new chances for levels 5, 10, 20 and 50:

Level 5: Uncommon 25,50%, Common 71,50%, changed to Uncommon 25,77%, Common 71,23%
Level 10: Uncommon 26,75%, Common 67,75%, changed to Uncommon 26,46%, Common 68,04%
Level 20: Uncommon 26,88%, Common 65,37%, changed to Uncommon 27,10%, Common 61,15%
Level 50: Uncommon 28,69%, Common 57,93%, changed to Uncommon 28,86%, Common 57,76%

Only common and uncommon relics spawn chances were adjusted. Rare relics are still the same.

What changes is only the distribution of types of relics that you can get, not a general relic spawn chance.
We hope this is clear! :)

  • The Diamond prices for unlocking additional slots in Rogue Hideouts were in a historically justified, but nowadays strange order. They're now ordered in the way you would expect them to be.
BUGFIXES

While working on this version, we spent some extra time solving bugs. We grouped them for you below, so that it's easier to read.

Great Buildings
  • The icon of the Aid Goods Buff of the Dynamic Tower did not disappear from the panel on the right if aiding was done manually. This was now fixed.
  • The Arc was boosting contribution rewards even when it wasn't connected to the Town Hall. Now it needs to be connected, to grant the boost to be consistent with all other Great Buildings.
  • Deleted players were sometimes still claiming a rank in Great Building overview window. Removed accounts will not be ranked anymore.
  • The Temple of Relics was providing wrong ranking points.
  • It was possible to access the Great Building contribution windows in Bronze Age, even before unlocking Great Buildings in the research tree. The contribution list will now only be displayed after the research was unlocked.
  • The "0 FP" button in the Great Building contribution window could still be clicked on, even though the Great Building already reached its current maximum level, which resulted in an error. The button should now be greyed out and not clickable.
  • The Great Building contribution window was missing a piece of translation when viewing an already finished level. From now on, everything will be correctly translated.
  • The contribution list of a Great Building on the maximum level was not updated correctly after switching through the pages of different levels. They're now displayed correctly again.
  • If multiple players contributed to the same Great Building at the same time, an internal error could occur. This shouldn't happen anymore.

Guild and Friends

  • After accepting a friend request, the player points of the new friend will now be shown right away, without the need to log in again.
  • An internal error could occur after attempting to cancel an already rejected guild invitation. This was fixed and such edge case will be now handled properly.
  • It was possible to have a guild name exactly the same as a different guild. It was also possible to have a guild that appeared to have no name at all. These problems were solved.
  • The event history filters were behaving inconsistently, sometimes filtering out events that should be kept. They will now be more reliable.
  • Relics in the Guild Expedition were vanishing right on the spot without a proper animation. They now got their animation back.
  • The timer in the Guild Expeditions could get out of sync with reality, resulting in the expedition ending (seemingly) too early. This is now fixed.
City and Buildings
  • If you make your citizens unhappy, the angry buff icon will now be correctly displayed in the buff panel.
  • The Phytoplankton Factory had the same production images as the Oyster Ranch. This is no longer the case and it now has its own images.
  • When manually aiding another player, it was possible to click on decorations of a set building to polish them, even though those can't be polished. It should now be impossible to click on those buildings and attempt to polish them.
  • The first production option of the Seaside Store had the same name as the building. The production now has its own name.
  • The newly added Cider Mills from the Fall event didn't play their animations, remaining static instead. They now got their animations back.
  • After deleting several buildings in a row, inhabitants and timers could stop moving.This shouldn't occur after the update anymore.
  • We fixed yet another bug, where buildings of the same set and adjacent to each other couldn't be sold after disconnecting them from the Town Hall.
Units and Battling
  • It could happen, that the "move"-sound of the last moving unit would not end after a battle but would continue playing in an eternal loop. The sound should now end together with the battle.
  • After visiting a player through GvG and returning to the city, the GvG button in the menu would take you to the GvG Iron Age map. It will now take you to the overview map instead.
  • The catapult animation was misbehaving in the battle and sometimes led to confusion as it appeared to attack wrong units or move in a wrong direction. This problem was fixed in this version.
Miscellaneous
  • The Forge Points counter next to the bar at the top of the screen did not display three-digit numbers correctly. This was fixed.
  • The medals ranking only updated during the daily ranking-calculation. It should now be updated right after gaining new medals.
  • We also fixed a large set of various minor display issues.

In the meantime, our development team is polishing the new historical questline about Gandhi and the next part of the Oceanic Future. Check our Beta server to be always up to date!

Thank you for playing Forge of Empires!

If you wish to leave any feedback about this version, please click here or visit us on Facebook! :)

Sincerely,
Your Forge of Empires Team
 
Status
Not open for further replies.