Not sure what you are seeing, can you screenshot?Can someone please comment on what happened here?
Not sure what you are seeing, can you screenshot?
I am on Z world and I checked - my fp requirements are the same, I'm a few techs left before EMA.
I saw no mention of the mobile app messages being fixed. Do we really need to suffer this crap much longer or is it being fixed this time? It’s getting real bothersome to try and decipher large messages....
I assume that's what it may have been - "Quickstart". It's a problem to keep moving the goal posts around - especially on a brand new world where people think they are starting fresh on an even playing field. So those who have not yet advanced through IA are now forced to cough up 40% more FP to get through BA/IA - without warning. Yet, zero mention of these changes in any change log, zero warning of a pending update and many wake up the next morning having to complete tech they already (thought they) completed. One would assume a change log describes changes - especially when they have a huge impact on gameplay but we only get to read about black lines in some province. The Oracle of Delphi questline should have been 86'd as well if this "Quickstart" was indeed a flop.
EDIT: Thread I just found relating to this topic: https://forum.us.forgeofempires.com...e-forge-points-than-others.20427/#post-168750
Here is a screenshot: https://forum.de.forgeofempires.com/index.php?threads/gibt-es-wirklich-2-oder-mehr-klassen.28254/
As it pertains to a brand new world (Z), has been running this for the first week of it's existence and poof - gone. Nothing in change log, no warnings.
No, you should hear zombies wailing and trying to claw out of their graves at a cemetaryTried sound effects of necropolis on desktop and mobile .....I hear silence ....I suppoe suppose that's what ya should hear @ a cemetery ?!?
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And I took care of my morning game stuff with no problems. Since you frequently have issues, maybe you should get better equipment on your end and quit blaming Inno.Your game is circling the drain this morning. I was barely able to complete rudimentary tasks — such as collecting supplies, running repeatable quests, and visiting taverns. There were so many delays that 20 minutes of tasks took an hour to complete. The game froze at least a dozen times and had to be rebooted.
Game lag from an overloaded server is not the issue at 7 AM on a Sunday morning. Perhaps the problem is with InnoGames' poor software writing.
Whatever you did to wreck the program seems to have started with this latest "update" of yours.
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Neither do I, but then I play the game on mute, so...OK I do not hear anything from the NECROPOLIS unless silence was the change described by Panacea