qaccy
Well-Known Member
Remember that a lot of the game is designed around the intent that players are continually advancing in all areas of their gameplay. Sitting in one age for an extended period (end of tech excluded, obviously) is a player-created strategy for those who feel that things move too quickly with a constant focus on research. Scouting isn't really a problem until you sit in an age long enough to run yourself out of provinces you can realistically acquire/complete, making the ability to unlock additional provinces to scout more difficult. This goes hand-in-hand with the 'problem' that individual sectors are difficult/costly to acquire for these same people.
You have one of two options: 1) Continue advancing your city in order to get the resources required to obtain these provinces more easily, or 2) Stay put tech-wise and ignore tasks that ask for map progress if it's too difficult for you (with the addition for some players of coming to forums to complain about these tasks). Since the intended goal of the game is to advance your city, I personally feel that map tasks are perfectly acceptable because under normal circumstances, the map should not be overly difficult to work on since you're advancing your technology at a similar rate that you're acquiring provinces. In fact, since it's possible to get such high passive FP generation these days (and there is no way to speed up scouting besides paying the 50 diamonds) it should be the case that research is completed FASTER than map provinces are scouted and obtained. It just happens to be that players end up digging holes for themselves by staying in lower ages for too long.
As an example, with my FP generation I can research through the entire Oceanic Future tree in about three weeks. Oceanic Future has a total of 70 provinces to acquire. Even if the scout time for each province was only 8 hours (it's not), I'd still finish research first. Again, this is just an example of how easy it is to (be able to) clear research much faster than map provinces and not indicative of how everyone's game is; just showing that the potential is there and that, to be blunt, if you have difficulty with map-related tasks due to an age gap it's pretty much your own fault.
You have one of two options: 1) Continue advancing your city in order to get the resources required to obtain these provinces more easily, or 2) Stay put tech-wise and ignore tasks that ask for map progress if it's too difficult for you (with the addition for some players of coming to forums to complain about these tasks). Since the intended goal of the game is to advance your city, I personally feel that map tasks are perfectly acceptable because under normal circumstances, the map should not be overly difficult to work on since you're advancing your technology at a similar rate that you're acquiring provinces. In fact, since it's possible to get such high passive FP generation these days (and there is no way to speed up scouting besides paying the 50 diamonds) it should be the case that research is completed FASTER than map provinces are scouted and obtained. It just happens to be that players end up digging holes for themselves by staying in lower ages for too long.
As an example, with my FP generation I can research through the entire Oceanic Future tree in about three weeks. Oceanic Future has a total of 70 provinces to acquire. Even if the scout time for each province was only 8 hours (it's not), I'd still finish research first. Again, this is just an example of how easy it is to (be able to) clear research much faster than map provinces and not indicative of how everyone's game is; just showing that the potential is there and that, to be blunt, if you have difficulty with map-related tasks due to an age gap it's pretty much your own fault.