Bugs are:
The abort button and animation are now much much slower.
I am very confused because on beta there are a bunch of bugs going on with the quest windows. These are not improvements or intended changes as far as we have been told there so are the bugs just getting ported over here and called 'improvements'?
- We have made additional improvements to the way new quests are displayed and animated in the quest overview.
Bugs are:
The abort button and animation are now much much slower.
The window now will fail to scroll to the bottom of the screen after completing a quest and will instead stop of the middle quest giver or the top half of the bottom one.
As of yesterday all the quest giver portraits fail to appear.
We have made additional improvements to the way new quests are displayed and animated in the quest overview.
You are very ungrateful. They are giving you additional water and inorganic salts for free, why are you complaining?How is making the recurring quests significantly slower an "improvement"??? .Please don't pee in my porridge and then try to tell me it tastes better that way. .If you need to have fun screwing up the game, do that in Beta.
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I loaded up GE and hovering over the enemies units I saw the regular red indicators over the hexes. This is on Chrome.For some reason, I can't really see enemy attack ranges in battle anymore. I'm unsure whether this is something on my end or not, so would anyone else reading this be able to check whether they're noticing more difficulty in seeing where enemy units are able to attack? It seems to have something to do with a change to how the game displays shading for enemy movement/attack, especially when it overlaps with the movement/attack of my own units.
Anyone else having trouble logging into a world?
For some reason, I can't really see enemy attack ranges in battle anymore. I'm unsure whether this is something on my end or not, so would anyone else reading this be able to check whether they're noticing more difficulty in seeing where enemy units are able to attack? It seems to have something to do with a change to how the game displays shading for enemy movement/attack, especially when it overlaps with the movement/attack of my own units.
Also, since yesterday my game has been freezing and crashing. It's not just switching tabs but in the act of gameplay, like during my collection I had to reload 2 separate times. That has never happened to me before and it's been several times. Is anyone encountering something similar?
I am having the same issue on N world in TE. Only showing part of the enemy attack range. Haven't checked other worlds yet to see if there is the same issue.For some reason, I can't really see enemy attack ranges in battle anymore. I'm unsure whether this is something on my end or not, so would anyone else reading this be able to check whether they're noticing more difficulty in seeing where enemy units are able to attack? It seems to have something to do with a change to how the game displays shading for enemy movement/attack, especially when it overlaps with the movement/attack of my own units.
Also, since yesterday my game has been freezing and crashing. It's not just switching tabs but in the act of gameplay, like during my collection I had to reload 2 separate times. That has never happened to me before and it's been several times. Is anyone encountering something similar?
I believe the highlighting of my units also disappeared, not sure if that is related to the issue.
I am very confused because on beta there are a bunch of bugs going on with the quest windows. These are not improvements or intended changes as far as we have been told there so are the bugs just getting ported over here and called 'improvements'?
- We have made additional improvements to the way new quests are displayed and animated in the quest overview.
Bugs are:
The abort button and animation are now much much slower.
The window now will fail to scroll to the bottom of the screen after completing a quest and will instead stop of the middle quest giver or the top half of the bottom one.
As of yesterday all the quest giver portraits fail to appear.