In my opinion, saying you want things to be easier because they are hard to do... i.e. a challenge... is against the spirit of something that is called a challenge. I'm not debating the degree of difficulty on an even scale. I'm not claiming that they're true "challenges" by everyone's definition. I'm simply pointing out that if these are called challenges and then people complain that they're too hard and applaud measures taken to subsequently water them down... it sort of runs contrary to the point of them in the first place. Take it for whatever it's worth to you. I'm sure you'll at least agree that it is now super easy to get to the 7th-day chest... and thus it is not longer something that takes much effort... save that of the time involved. If you have no penalty to failure, then this is just another time sink. If you are now able to cherry pick the easiest "challenges" to get the free stuff... arguably some of the best stuff offered in the game... well that seems kinda contrary to the point to me.
Well, read my other message regarding something being a challenge and something not being possible in my circumstances, but regardless - lol. I try to do every DC (since there isn't a minus one), even if I think the prizes suck.
What if when the dailies come up, and you click, you have 15-30 seconds to decide whether to take it or not? If you accept it, you get a minus one if you don't finish, if you don't, you lose your shot. Would that be better? Should it *auto-accept* in 15 seconds (so you have to take it regardless) or do you miss out in 15 seconds (so you can't do the quest). Which would prevent cherry-picking?
I'll accept a bunch of 8 hour productions in a city where I have no room and no supply buildings, and might (and do) miss. I'll take a quest that is "visit 30 taverns" when I know I visited 10 hours before and likely won't wake up in the middle of the night to revisit.
But at least I have a *shot* at it. It's up to me at that point how far I want to go. But I *can't* win a CE sector with Indy troops by fighting. That's not a challenge, it just isn't possible. And it's not possible for me to acquire troops even two levels ahead of me in 24 hours, let alone four levels ahead of me, no matter how many diamonds I spend. lol. (A LOT of people in this game are 2 levels ahead on their map.)
When minus was in effect, sometimes it was plus 3 challenges done, then minus 3 impossible challenges.
Gotta say, Inno is pretty good about disallowing the obviously impossible (hence the won't-get-a-sector-quest-if-nothing-has-been-scouted thing). Occasionally stuff gets messed up - they fixed a bug not long ago...I think it was between an event and DCs, GE encounters weren't counted concurrently, and so if you got both at the same time, it wasn't possible to finish if there weren't enough GE encounters left available to do them successively, something like that.) But they DO fix those.
Doing 20 8-hour productions with no supplies buildings, no room, and not enough time to build the buildings isn't impossible, it's just expensive, lol. But some of the "take a sector by fighting quests" are impossible for me.
So what would make you happy on this? Would requiring acceptance of the quest do it, and then minus if you fail? (Because I thought you said you liked the idea that you could skip a quest - though maybe that was someone else - but you can do that anyway, by changing the clock.)
Where's your happy medium?
ETA: And reading back up, if you guys think this is dodging difficulty, how about this? NO work-around where you can skip a day, because of the way changing the clock works. And no daily challenge offered if you don't have a scouted territory (whether that challenge included fighting sectors or not). Because those two things are dodging the difficulty and aren't in the spirit of the "challenge". Then we can go back to the old -1 thing.