Changelog 1.130 Feedback

Discussion in 'Announcement Feedback' started by Panacea, Jul 11, 2018.

  1. Panacea

    Panacea Staff Staff Member Community Manager

    Joined:
    Mar 21, 2013
    Thank you for playing Forge of Empires!

    If you wish to leave any feedback about this version, please place your comments in this thread or visit us on Facebook! :)

    Sincerely,
    Your Forge of Empires Team


    See announcement HERE
     
  2. rostertag

    rostertag Active Member

    Joined:
    Feb 2, 2013
    I see the nerfs applied to the FE Hover Tank in GE, but when the tank is actually in the battlefield army, the range is nerfed also, with a lower value of 8 instead of 12. Don't think it is just a typo, as it seems to have a reduced range. I hope this is a inadvertent error, and will be corrected toot suite (either way).

    [​IMG]
     
    Last edited: Jul 11, 2018
  3. qaccy

    qaccy Well-Known Member

    Joined:
    Apr 23, 2014
    All units have their range reduced by 50% in battle if units from Progressive Era or higher are present. This has always been the case.
     
  4. commanderstinkfoot

    commanderstinkfoot Active Member

    Joined:
    Jun 9, 2018
    Is the range shown in the lower era unit stats the full range and you get 1/2 of that if Progressive Era units are present?

    Are the stats for Progressive Era troops the actual range, since ranges are 1/2'd simply by them being present?
     
  5. qaccy

    qaccy Well-Known Member

    Joined:
    Apr 23, 2014
    The change to range is only shown in battle. Outside of battle you see the unit's actual stats. Functionally it means that all units from Progressive and up have 50% lower range than displayed in their stats in the army window, but I think it's easier to display the changes in battle rather than try to explain how things change at that stage of the game in the unit information.
     
    commanderstinkfoot likes this.
  6. commanderstinkfoot

    commanderstinkfoot Active Member

    Joined:
    Jun 9, 2018
  7. Lauramiller

    Lauramiller Well-Known Member

    Joined:
    Jul 4, 2017
    This link goes back to this thread
     
    Manda the first and Arya66 like this.
  8. BruteForceAttack

    BruteForceAttack Well-Known Member

    Joined:
    Dec 2, 2015
    So INNO you realized after releasing 2 ages that FE unit needs nerf???

    Could you not come up with a better unit?

    There is also chat something has changed on AF units and it is not on release notes, why?
     
    Big Baloney likes this.
  9. ForGotten3

    ForGotten3 Active Member

    Joined:
    Aug 29, 2014
    just enjoy your end game experience
     
  10. BruteForceAttack

    BruteForceAttack Well-Known Member

    Joined:
    Dec 2, 2015
    Not sure what you mean.
     
  11. vimesfan

    vimesfan New Member

    Joined:
    Sep 17, 2016
    How soon are we going to get the new feature that lets you more easily rearrange your city? I love it on beta, and I have been waiting for it to come to the live servers. I was sad to see that it isn't part of this changelog.
     
  12. purps99

    purps99 Active Member

    Joined:
    Apr 12, 2016
    I love the NERF to the hover tank. You realise you just made it stronger as a city defender. If you have a high city defence then they can take a lot more hits than pre-nerf. Who tests this stuff.

    Think it's time I get a Beta account :)
     
    Last edited: Jul 12, 2018
  13. commanderstinkfoot

    commanderstinkfoot Active Member

    Joined:
    Jun 9, 2018
    The guy with a high city defense!:eek:
     
  14. BruteForceAttack

    BruteForceAttack Well-Known Member

    Joined:
    Dec 2, 2015
    No the
    My spears do good job :)
     
    freshmeboy likes this.
  15. Stephen Longshanks

    Stephen Longshanks Well-Known Member

    Joined:
    May 8, 2015
    Rather interesting that they "announced" the update basically on the same day it was happening. Used to be it was announced a few days prior to actual implementation.
     
    rock1951 and BruteForceAttack like this.
  16. BruteForceAttack

    BruteForceAttack Well-Known Member

    Joined:
    Dec 2, 2015
    Lot of wierd things on this release. Friday on a July 4th week it was on beta, If i'm not wrong Monday on EN servers. It seems some of the artic units also changed but no word on that in release notes.
     
  17. qaccy

    qaccy Well-Known Member

    Joined:
    Apr 23, 2014
    Changed how? I keep hearing about it but haven't observed anything on my end.

    EDIT: Also, want to add in that this update seems to have done something to unit tooltips in general. It could just be me, but most of the icons seem to be either more blurry or they simply got changed visually. The icon for ranged units in particular is the most striking difference. Is this something that was caused by the update?
     
    Last edited: Jul 12, 2018
  18. Agent327

    Agent327 Well-Known Member

    Joined:
    Jan 22, 2018
    Maybe cause nothing has changed?
     
  19. stallion119

    stallion119 Well-Known Member

    Joined:
    Feb 28, 2016
    300% attack or higher you can 2 shot Hover Tank now with another Hover.
    Maybe next time INNO, instead of nerfing, you don’t make your latest unit have contact range of 1.
    Bunch of idiots running the show
     
    Big Baloney and Toppcatt like this.
  20. Toppcatt

    Toppcatt Member

    Joined:
    Aug 24, 2013
    When I went to log into the game early yesterday morning, the "announcement" for this update wasn't even there. I thought something was up when as I was playing, I got the typical in game little pop-up of, "Your game session has expired", which always means Inno has booted me out of the game because they were doing an update, that there wasn't any notice of.

    And again as is typical of Inno, they nerf something that has been in the game for a long time, and it is yet AGAIN, screwing me with it, because I use the Hover Tank quite often for in GE, and now I am having my Hovers being killed in 2 hits, rather than them being able to take 3 hits as before.

    Then for their LIES about why they are doing this, supposedly because of the yet UNRELEASED Virtual Future Era. I swear, I think most of the time the Devs sit around, and say to themselves, "What can we do next, that will screw over and piss off the most Players?"

    Because these Hover Tank changes are certainly NOT for the betterment of the game, nor are they for the benefit for a large % of the Players.
     

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